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Update notes via Steam Community
Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information!

Cheers!

Changelog


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Level Design
  • Fixed Best seeding has way too dark light layer
  • Fixed Carentan seeding loads frontline
  • Fixed Foy offensive forward supplies are empty
  • Fixed subway range RP says it can be time extended
  • Optimised Arnhem/Subway range targets
  • Fixed Subway Range targets not respawning after being destroyed.

Weapons
  • Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.
  • Fixed Lunge Mine not killing the user when hitting a target from certain angles.
  • Fixed crashing local play bug with Lunge mine
  • Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.
  • Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.
  • Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage
  • Added a hissing sound to the Type 97 frag grenade when thrown.
  • Updated animations on the Shin Gunto sword.
  • Fixed Greek Knife growing huge on equip and unequip
  • Added sparks and blood impacts for the bayonet and knife thrusting.
  • Fixed Sten Mk V bayonet dealing no damage
  • Fixed FG42 Bayonet dealing no damage.
  • Added Pattern 1907 bayonet as a melee weapon for the ANZACs
  • Attached a bayonet to the Type 100 Grenade Launchers.
  • Added more unique foley for the bayonet and knives.
  • Lowered volume of the Bayonet charge screaming voices.
  • Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.
  • Set K98k to use the animations from the K98AZ
  • Added +1 in the Chamber for the G41, K98 and K98 Scoped
  • Added Berthier M1907/15 as a rifleman option for the French 1940
  • Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
  • Toned down ping noise from the Knee Mortar firing sound
  • Added shovels to German Machine Gunners
  • Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
  • Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode

Vehicles
  • Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
  • Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.
  • Fixed Type 92 HMG Heavy Bunker variant not being enterable
  • Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
  • Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.
  • Fixed British Sherman V tank playing American voice overs.
  • Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.
  • Added new mechanical foley for reloading and switching ammo on tank guns.
  • Fixed wreck meshes on the LVTs.
  • Fixed Puma driver not being able to be killed when the driver hatch is open.
  • Attempted fix for weak tank coaxial MGs
  • Fixed Chi Ha Kai Late War variant crashing on commander seat
  • Fixed French Infantry Logi passenger seat clipping through the back of the vehicle

Game Mechanics
  • Fixed melee hitting targets behind the first victim.
  • Updated focus time when ADSing + added focus bar
  • Fixed players screaming multiple times at the same time, forcing the audio to overlap.
  • Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.
  • Fixed Admin Cam stuck in Manage menu
  • Fixed spelling mistake on kit change crate from "Armys" to "Armies"
  • Disabled dead soldier outline visible after leaving admin cam
  • Tweaked naming of some roles to be more historically accurate
  • Potential fix for colour grading slider resetting to 0.5 at times
  • Tessellation distance slider set to (15-50), default set to 15
  • Lowered camera shake on turret/emplaced MGs
  • Enabled new player tooltip system

Known Bugs:
  • Some tooltips are too high, like on the movable AT-Guns
  • Some tooltips show "Press F to enter" on deployables not yet fully built
  • Tooltip missing on Regroup Call
  • MP40 sound cue plays a little bit too fast
  • 1940 Wehrmacht mg08 kit missing a pistol
  • 1944 FJ Grenadier missing grenade rifle
  • K98k firing pin is not animated
  • STG44 sometimes has double shell cases ejecting
Windows 64-bit Post Scriptum Content Depot 736221
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