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Update notes via Steam Community

Major Change

Twitch Integration

Support viewer choosing your soulcard on level-up.
Also support occasional event that can be voted by viewer.
You may want to check in the game option menu as there are a few additional settings.

Performance

  • Greatly improved performance in Manor background in main menu (should also improve performance overall in manor biome)


QoL

  • Weapons can be disabled in the game menu by clicking the weapon icon
  • Updated the Artifact selection screen in Survivors mode to avoid text overlap (and to look nicer)
  • Added a new option to automatically level up to enable auto card selection to automatically pick the highest rarity card
  • Added the possibility to rename equipment
  • Added the possibility to search options in game options
  • Added the possibility to search bindings in control
  • Moved Gamepad vibration from controls to Game Options
  • Soulcard encyclopedia and artifact encyclopedia having the back button and previous page button position swapped


Translation

  • Updated Japanese and Korean translations


Changes

  • Reduced Dynamic difficulty scaling speed (again)
  • Dynamic difficulty no longer affects Overkill threshold
  • Dynamic difficulty also inversely affects an enemy's damage
  • Basically, the greater the dynamic difficulty multiplier is, the lower the monster damage will be. Inversely, the lower the value is below 1, the higher the monster damage will be.
    The damage multiplier formula is : (1/HealthMultiplier) ^ 0.2
    This means that a health multiplier of 0.01 (1/100 of normal health) will multiply a monster's damage by 2.5
    While a health multiplier of 100, will multiply a monster's damage by 0.4
    The goal of this change is to prevent monsters from becoming a real danger in case of super high Dynamic difficulty value, but also to prevent the dynamic difficulty from being gamed so monster health only gets reduced.
  • Dynamic Difficulty will very, very slightly affect mastery gain of talents
    Formula is (HealthMultiplier ^ 0.015)
  • Reduced Equipment's Uncommon Modifier defense multiplier from 15% to 10%
  • Increased Shield Rare Modifier defense gain per level from +0.05 per level to +0.125
  • Increased Glove Uncommon Modifier defense gain per level from +0.0125 per level to +0.04
  • Increased Chest Uncommon Modifier defense gain per level from +0.05 per level to +0.1
  • Increased Secondary Uncommon Modifier defense gain per level from +0.01 per level to +0.025
  • Added a new Secret achievement


Option

  • Added new Option "Twitch Event Poll"
  • Added new Option "Negative Twitch Event"
  • Added new Option "Positive Twitch Event"
  • Added new Option "Level-up Poll"


Fixes

  • Area Pick up rare and legendary modifiers missing for accessories
  • Concentration weapon modifier description not fitting its real effect
  • Pick-up list in encyclopedia not handling multiple pages
  • Explosive bow having Melee and physical tag
  • Stage tooltip displaying some enemies that cannot spawn in stage
  • Midboss stage in Cave Zone being skipped in Quick-Mode


Command

  • Added "TwitchConnect" and "TwitchDisconnect" commands to connect to/disconnect from the Twitch integration


Modding

  • New GameEvent "OnCardSelectionValidation". Used to validate if a card selection can happen or not.
  • It has the following parameters: "BoolValue Cancel, CardType[], bool"
  • New Event - OnPlayerStartHeal
  • New Event - OnPlayerHeal
  • Fixed some missing variable initialization for Custom SoulShopUpgrades
  • Fixed modded collectible ignoring if custom name or description has been set
  • Added basic API support for equipment
  • Added an "Additional Text" string to rewards to add custom text after the reward text
Windows 64-bit Depot 2067921
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Linux 64-bit Depot 2067922
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