
As a developer, I’ve always aimed to strike a balance that works for the majority. However, there were two frequently criticized puzzles that have now been revised and simplified:
- Repairing the Clock: You can now make fewer mistakes, and a single error no longer triggers a full restart of the minigame. This should reduce frustration.
- The Flamethrower: Handling has been simplified so you no longer need to open the inventory repeatedly. Additionally, there’s more time to deal with the grabber arms. After all, the battle shouldn’t be fought against the inventory system, but within the story itself.
The update is now available—we’re looking forward to your feedback on these changes!
Changed files in this update