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Update notes via Steam Community

Dark Waters Release Patch 1 Changelog


Here are new fixes and changes in Patch 1 for the Dark Waters Release!

AI:

  • Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved
  • Fixed final suspect sometimes failing to seek out the player.
  • Adjusted comply animations to ensure the suspects' weapons do not point at the player.
  • Increased speed of compliance animations.
  • Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example).
  • Fixed suspects being unable to surrender during CS gas stuns.
  • Fixed civilians exiting surrender while within line of sight of SWAT.
  • Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT.
  • Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door.
  • Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them.
  • Fixed trailers standing still when tasked with clearing collected evidence.
  • Fixed surrendered suspects/civilians constantly standing back up while in CS gas.
  • Fixed suspects sometimes not being able to shoot after CS gas stun ends.
  • Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher.


UI:

  • Fixed unresponsive confirmation button when deleting loadout presets.
  • Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu.
  • Fixed variants of customization items disappearing when hovering over other customization items.
  • Fixed wrong variants displaying for locked items when the list is scrolled quickly.
  • Fixed missing highlight from profile button in mods menu.
  • Fixed missing HUD icon for canted sights on gamepad.
  • Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission.
  • Fixed lobby manager not updating while open.
  • Fixed various titles and descriptions in the gamepad settings.


Customization:

  • Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns.
  • Fixed Judge’s big head clipping through the Eli-Tec helmet.
  • Fixed being unable to unequip the headphones when using no helmet.


Audio

  • Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart.
  • Fixed incorrect VO when ordering SWAT to deploy shield.


Level Specific:

Three Letter Triad

  • Fixed light in one of the large rooms disappearing at a distance.
  • Fixed various visual issues.
  • Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them.
  • Fixed missing puddle footstep audio.
  • Fixed certain doors not generating audio.
  • Fixed heads intersecting with hats on certain suspects.
  • Fixed suspects' chest rigs sometimes clipping into their body armor.
  • Fixed music sometimes not beginning as intended.

Mirage at Sea

  • Fixed scuffed interior lightmap.
  • Fixed various visual issues.
  • Fixed only being able to perform orders from one side on a certain doorway.
  • Fixed bullets being unable to penetrate double stacked breakable glass.
  • Fixed missing facial animation from civilian.
  • Fixed various small floor gaps.
  • Fixed missing audio when shooting aquarium.
  • Fixed TV on boat playing Home Invasion audio.
  • Fixed music sometimes not beginning as intended.

Leviathan

  • Fixed various visual issues.
  • Fixed suspects being able to engage players in two of the levels' spawn points.
  • Made dead guy less happy.
  • Made radio effect more prominent during on of the interactable audios.
  • Fixed SWAT using wrong voice lines when shutting down the drill.
  • Fixed missing reaction volumes.
  • Fixed suspect LOD issue.
  • Fixed music logic, which caused combat sections to be skipped.
  • Fixed rig worker VO sometimes not firing for clients in multiplayer.

Station

  • Fixed certain characters' shadows appearing incorrectly on Epic shadow quality.
  • Fixed LOD issue on one of the evidence boards.
  • Fixed various visual issues.
  • Fixed missing face on one of the characters in certain station commander mode sublevels.
  • Rearranged certain character voices.
  • Fixed one of the conversations triggering outside of the intended room.

Relapse

  • Fixed shiny gore on low/medium shadow quality settings.
  • Fixed various visual issues.

Buy cheap, buy twice

  • Fixed car price meshes and decals levitating when car windows are broken.
  • Fixed various visual issues.

Sins of the father

  • Fixed various LOD issues.

Ides of March

  • Fixed various visual issues.

Elephant

  • Fixed various visual issues.
  • Fixed being able to get stuck between a rock and a wall.

Thank you, come again

  • Fixed silent character.


Miscellaneous Fixes:

  • Fixed various AI, UI and Audio related crashes.
  • Fixed crash caused by picking up door jams.
  • Fixed rare crash on Rig.
  • Fixed helicopter tracking arrested targets.
  • Fixed being able to freelean through certain level geometry.
  • Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu.
  • Fixed incorrect naming scheme on certain customization item unlock requirements.
  • Fixed typos/grammar issues in various briefings.
  • Fixed not having access to Command Wheel on gamepad during a specific section of the Training.
  • Fixed carried bodies being rotated incorrectly.
  • Fixed freelean not working on gamepad.
  • Fixed minor animation issue during one of the conversations in Station.
  • Smoothed helicopter movement for clients in multiplayer.
  • Improved hand poses during surrender animations.
  • Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects.
  • Fixed evidence models in Station being overly shiny and dark.
  • Fixed head attachments offsetting while using the multitool on doors.
  • Fixed white phosphor NVG overlay not working for clients in multiplayer.
  • Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen.
  • Fixed helicopter sometimes being too quiet on spawn.
  • Fixed going back in Command Wheel making player lean on gamepad.
  • Fixed camera placement of boat loading screen.
  • Fixed visual issues during boat loading screen on lower graphics settings.
  • Fixed animation issues with Zenit grip.
  • Fixed certain suspects having floating magazines.
  • Fixed various animation issues of pistol wielding suspects.
  • Fixed modio failing to uninstall mods after unsubscribing.
  • Fixed Phoenix Flight Suit having incorrect unlock requirements.
  • Fixed flashlight appearing overly bright for one frame when activated for the first time in a level.
  • Fixed special characters being displayed incorrectly in the credits.
Windows 64-bitEnglish Ready Or Not - Alpha Content Depot 1144201
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