--Blitz--
- Fixed a bug where Goblin Enforcer's Challenge wouldn't be 'answered' when Goblin Enforcer had been
healed on player turn (like from enemies heal others on death perk)
- BFF Bracelet gold cost increased.
- Fixed the Hero Mastery achievements earned through Blitz Mode to show up immediately instead of when
next visiting Mission Select.
- Fixed a bug when post Blitz Victory you'd exit to menu without starting up Endless mode and the save file
could still try to show a minimap.
- Changed wording on Load Menu from 'Unclaimed Reward' to 'Unclaimed Choice' (since sometimes it could be a negative choice you haven't claimed yet.
- Added a new package unlocked on beating Havoc 13.
- Changed some things with Static Armor Havoc perk: can no longer be refreshed when damage cap is reached.
- Static Armor Havoc perk will now have orange font when damage is capped.
--Base Game--
- Buffed Swordman passive to require no allies within 2 range so that he can still utilize the Bond
System from the base game, as well as have it be more useful in general.
- WW Brigand will now longer retain particles when killed through dodge (like from Arcane damage, or
from special turn start damage like Grim Visage, Divine Piroutte, or Sand Storm)
- Monk END GAME accessory will now reduce the AP cost of Divine Palm in addition to lowering cooldown.
- SFX added to guardian skill Sanctuary.
- Goblin Shinobi ninja star will no longer float around after hitting target in fast forward mode.
Changed files in this update