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Update notes via Steam Community

Hello Space Marines,


We deployed a hotfix on Space Marine 2 that fixes multiple issues that appeared with the 5.0 update.

You'll find the complete patch notes down below.

Patch Notes


General Fixes
  • Fixed a bug that caused the Perfect Parry window for Fencing melee weapons to be shorter than intended. We reverted the values to pre-patch levels.
  • Fixed a server-related issue that would cause a loss of control on PC.
  • Fixed a bug where one of the Chainsword Artificer version was dealing more damage than intended.
  • Fixed: “Iron Hands Steel” emblem colour was red instead of black.
  • Fixed a bug that caused Keyboard mappings to be reset after installing the new patch.
  • Fixed a bug that prevented players from being able to change controls for the Ability button (you might have to change controls one more time).
  • Fixed a bug where the Jump Pack ability would spend more than 1 charge in rare cases.
  • Fixed a bug in the Campaign mission “Skyfire” (part 2) where a script would not start properly in rare cases.
  • Modified: The new mechanic for Blocking weapons “Adrenaline Surge” now restores 2 armour segments instead of 1 when discharged.
  • Locked access to the Research Center until the Adeptus Mechanicus gives its blessings.
  • Restored progression for modded version of the game (warning popup will still appear and say otherwise, but progression should be saved nonetheless).
  • Several crash fixes.


Thanks for your continuous support. Shall you encounter issues with this new update, let us know on Focus Together or on our Discord Server.

The Emperor Protects.

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