A smaller update regarding gameplay changes:
Gameplay
- Adjusted characters' Walkable Floor Angle to decrease the difficulty of the twister platforms (second level - rotating rocks) and prevent "slipping" too soon when jumping from edges.
- Adjusted the rotation speed of rotating tiles/barrels inside the sewers (second level) to prevent the character from being pushed through collisions and to decrease difficulty.
- Adjusted the duration of the speed-buff (fairy dust mechanic).
- Mushroom effects (inverted controls): Keyboard & Mouse input now only invert one axis instead of both. This change decreases difficulty and aligns the behavior with controller inputs.
- Items in the 4th level (Space Lab) meant for your inventory can only be collected, not picked up anymore.
- Made all menus fully navigable using a controller.
General
- Added more story details.
- Made various smaller adjustments.
Changed files in this update