Welcome… to the SUPERVIVE Cosmic Winter Jubilee! We’ve been cooking up a STORM for the holiday season, with delightfully themed powers, treats, environments, and more. And while you’re out there murdering in the breach (as one does), make sure to say hi to the lil’ gift giver roaming the land.
Let’s get started:
Double Refer-a-Friend Points!
The holidays wouldn’t be the holidays without the homies :)
- You now get double the points [5 >>> 10] when your referred friend plays a game of SUPERVIVE and plays a game with you
- We have also reset referral tracking, meaning you can play with all of your referred friends again for even more points! Your total points will roll over with this reset
Clone Squad event queue & All Hunters Unlocked Weekend!
What better way to learn Hunters than if... everyone plays the same one >:)
- From Thursday, December 12 @ 6AM PST to to Sunday, December 15 @ 9PM PST, we will be opening up a new event mode: Clone Squads where everyone on your squad will play the same hunter. We will also unlock all Hunters for everyone during this time!
- The game will randomly select a Hunter for the whole squad based on what everyone has selected
Ranked Restriction Revert
We made these changes last week (and announced them on X) but I wanted to put it into the patch notes for posterity's sake. A summary of the context is... last patch we put in squad size party restrictions for Masters+ players to try to balance out giga-stompy squads comprised of the literal top 4 players of SUPERVIVE. On checking through the data, it seems that the change just didn't do what we wanted, so we're reverting. We also acknowledge there's a real hard trade at the highest levels of play between competitive integrity and playing with friends. If your friends happen to be great at SUPERVIVE, your sum of parts becomes... basically unbeatable. We know this, you know this, and we're going to let it ride for now.
In January we already have some ranked upgrades cooking, but in the meantime let's just slam games with our friends and see how much RP there is to be harvested in the world.
- We have reverted the Masters+ Squad restrictions on both Duo and Squad queue, so you can queue up with 4 teammates at all ranks
- We have also tightened up matchmaking at the top-end. This will mean if you’re in the top 1% of players and queue as a 4-stack, you’ll be subject to longer queue times than before
- Any player who is ranked Legend every Monday at 12pm PST will still gain access to custom games for that week (this will run until January 15th)
Upcoming Progression & Store Changes on December 18th
We’re jumping backwards and forward through time right now, but wanted to give you a heads up of some progression & store changes we have planned for our December 18th patch. A big theme we've been hearing is that there isn't enough progression content to unlock in the game. We are cooking up our battlepass for Season 0 but didn't want to wait that long. So here are some changes going live on December 18th.
- We are adding Hunter Mastery level 6 for all Hunters, with a 150 VIVE Point reward (if you are Hunter Mastery level 6 on any Hunter already, you can claim this immediately)
- We are also adding a ‘Hunter mastery pass’ that will grant limited-time rewards for how many Hunter mastery levels you have in total
- We are adding the option to purchase rare-level skins, some wisps, gliders, and emotes for VIVE Points in the store
We've also heard your feedback that waiting to buy a skin for your hunter is annoying. We'd like to have enough content that we can rotate the shop and have something to always buy, but we just won’t be there for some time. So for now, we're going to put all the skins we have ready in the store through at least January 15. This should give us some time to make more - our ideal is to have at least one purchasable skin option for your Hunter at any point in time, so we’ll slowly move toward that reality.
- The store now has all currently available skins for purchase (including ones that already rotated through). This rotation will partially update with our early January patch.
OKAY HERE'S WHAT'S IN THIS PATCH:
The Gift Giver
- A new, gift-giving NPC now roams around on the map. Maybe you can give them something in return!
Balance
Oath
Oath has been dominant in the competitive scene for some time now, establishing himself as a “must pick” character in most comps. We’re looking to create more opportunities for enemies to take advantage of his broken shield, and also removing some of his chain CC potential.
Valiant Strength (Passive)
- Reduced wall stun duration from 1 >>> 0.5 seconds
Regen Field (Q)
- Healing reduced by 20% at all levels
- No longer repairs broken shield
- Only heals shield if shield is active
Zeph
Speaking of dominant competitive picks, Zeph has also stood out as the meta Protector pick for some time now. We’ve also heard a lot of feedback about how strong his burst healing feels compared to Elluna, so we’re hitting that.
- Mending Breeze (RMB)
- Heal reduced by 15%
- Minimum time between heals increased from 0.5 >>> 1.5 seconds
Amplifier
I know seeing two sets of Amplifier nerfs sounds like a lot, but Amplifier’s cooldown reduction interacts with equipment cooldown reduction in stronger than anticipated ways, and we’ve been getting ongoing feedback from our veteran players that Amplifier is still extremely strong. We’ll share some math:
- Bonus CDR per stack reduced from 5% >>> 2.5%
- For comparison:
- Pre-nerf: two haste items without Amplifier gave 32% cooldown reduction
- Pre-nerf: two haste items with a fully-stacked Amplifier gave ~60% cooldown reduction on the amplified ability
- Post-nerf: two haste items with a fully-stacked Amplifier will give ~50% cooldown reduction on the amplified ability
- [Bugfix] fixed some cases where a single ability case would stack Amplifier multiple times (Brall tether)
Storm Shifts
Snowball Fight- Everyone spawns with a soulbound snowball power!
Snow Bombers
- Bombing runs pepper the land, turning everyone into snowpeople
Gifts from Above
- Does what it says! Use your deductive reasoning!
New Event Powers
- Snowball
- Snowball Launcher
- Present
- Express Delivery
- Avalanche
- Mega Avalanche
- Little Helper
- Emergency Penguin
Map Changes
- There’s a new Holiday Lobby!
- Breakable ice has creeped down from the northern biomes and into the rest of the map
- There are new holiday map additions everywhere: trees, cliffside tinsel and decals, a winter train, snowpeople, presents to be found, and new winter vaults
Quests
Drop Leader can pick a starter quest during drop phase- This change will show the quest shop to the drop leader until an initial quest has been selected, or until they interact with the questgiver.
Quest Changes
- Added a second PvP quest: Team Wipe. This quest only shows up if you've already completed Brawlers
- Vault Hunters no longer spawns books, just instantly-grants 150 xp to all teammates
- Farm Creeps number of creeps required reduced from 16 >>> 12
- Farm Creeps reward changed from 4 Vive Brew, 1 Hyperscrap >>> 3 Vive Brew, 1 Hypervive, 1 Hyperscrap
- [BUGFIX] Rewards show up next to whoever got the last creep kill (used to pick a random teammate)
New Missions
- Gift Exchange - Interact with the Gift Giver
- The Power of Winter - Use Winter Powers
- Presenting… - As a team, open 15 presents
- Build a Snowman - Turn others into Snowmen or become one yourself
- Wintery Weather - Play Winter Storm Shifts
Client
Trapped Players can now leave early- After a player has been dead for 3 minutes without being revived, they're allowed to leave the game
- The ‘early exit’ button appears after 90 seconds of being dead, along with a timer showing how long until you can leave
- Your ally's status has a progress bar and countdown that'll appear with 90 seconds remaining
- Fixed the bug that would cause discord and other applications to quit working if SUPERVIVE was left running for a long time. - Special thanks to AidanBY, Zendrex for helping us tracking this down
Cosmetics
New Cosmetic Rotation!New Twitch Drops
- Two holiday Vive Pup emotes for DEC 11 to JAN 1
- Two Korean-themed Shrike emotes from our NEXON partners for JAN 1 to JAN 20
Bugfixes/other quality-of-life changes
- After this patch, we'll be rolling out networking changes that should improve latency for a number of players that have been experience worse than expected latency to our Ohio and Hong Kong servers - HUGE THANKS to all of the players who went through a pile of troubleshooting steps with us to figure this out
- Leaderboards, stat screens, and anywhere else that displays damage dealt will no longer calculate Overkill damage
- Increased XP gained from playing Arena matches to be more similar to BR
- You can now progress Hunter Mastery Missions in Arena games
- Improved AFK detection in Arena
- You may now preview skins, their variants, and finishers in-store
- Fixed an issue causing Oath’s abilities to be much louder than they should be
- Fixed a bug causing Creep Cloner to reset Hunter Abilities (Creep Cloner is now back as an available Power)
- Fixed a bug that caused Elluna to sometimes be permanently grounded by Hudson’s Barbed Wire
- Fixed a bug causing Oath’s Brightshield to sometimes be invisible to enemies
- Fixed a bug causing Jin to sometimes be locked out of abilities when using Flip Slash
- Removed collision from Biome chests
- Trees created from Tree Costume should now match the trees of the Biome you are in
- Fixed a bug that sometimes caused enemies to be permanently stunned by Void’s Singularity (thank you NetFoley for the report!)
Changed files in this update