This patch adds the following fixes and improvements:
Building and Placement
- Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt.
- Slopes cannot be placed behind blocks.
- Stairs and ladders cannot be built on top of identical objects.
- Walls, Base blocks and Slopes now have proper titles in the work list.
- Dismantling stairs and ladders now accounts for slopes below.
- Built walls now immediately integrate into spiders' pathfinding.
- Ladders can now be built adjacent to buildings, as buildings count as 'anchors'.
- Fixed an issue with wall banners placed indoors becoming invisible or glitchy.
Resource Management
- Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely)
- Cooking is now better prioritized when the settlement is low on food.
- Loading a save removes unusable "occupied" farm areas.
- Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.
Animal Behavior
- Animals stuck in pits no longer block solid block construction.
- Fixed an issue where animals wouldn't eat meat, even when nearby.
- Redundant tame-animal orders now self-delete.
- Renaming animals now updates any associated caravans.
- Fixed outlines appearing incorrectly on climbing spiders.
Visitor and Caravan Behavior
- Visitors' carts will no longer park at stairs or doors.
- Caravans now spread out their carts upon entering an area.
- Fixed an issue where merchants could get stuck in a loop with their carts.
- Visitors are now interactable, even in previously, rare problematic positions like at stairs.
Combat, Damage and Fire
- Fixed an issue where attackers would stand still instead of engaging.
- Addressed an issue causing large enemies' footsteps to stutter and play non-stop.
- Searing beam now damages target dummies, and attacking friendly visitors with it will turn them hostile.
- When fires burn down gore tiles, associated clearing orders are automatically canceled.
- Right-clicking to extinguish fires now prioritizes targets properly, including dummies.
Usability Improvements
- Scroll arrows are now more noticeable.
- Easier to stop units from practicing on target dummies.
- Improved shift-click climbing functionality and climbing in general.
- "Not enough resources to complete Repair" now replaces vague "Unknown" messages.
- Fixed overlapping clicking between the units menu and the search-item menu.
- Instead of "Further studies", once researched ancient stones will have the option "Study for practice".
Work Orders and Tasks
- Fixed an issue where canceled item-moving tasks left unworkable orders behind.
- Eat orders are now checked immediately upon creation.
- When leavning with a caravan, the find-clear-path function has been improved, and now searches from any relevant cart instead of members.
Miscellaneous Fixes
- Units strolling for leisure will avoid hanging out on ladders.
- Fixed a crash related to entering storage menus.
- Fixed an issue with "Unmark for slaughter"-command appears when it shouldn't have.
- Fixed an issue with equipping two one-handed items, ensuring slot selection is respected, when using the search menu.
Phew... these are all very needed! I thank you all for your patience and bug reports! Especially Oreo-Belt, who have provided detailed bug-reports in the hundreds for the past month. <3 Inspiring, amazing, and slightly scary!!!
If these fixes causes anything unforseen: Let me know ASAP! I am very ready for hot fixes!
Best wishes and lots of love! <3
//Mattias
PS: I have another patch planned, which will improve the sprites and overall graphics. Hopefully I can get that released in maybe January!
Patch 1.0.2.0 - Plenty of well needed fixes!
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update