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Update notes via Steam Community
-Fixed bug that would skip the first map unlock animation in each play session
-Fixed spark particles in Ruins permanently disabling when the area is culled
-Fixed smoke particles in Mine permanently disabling when the area is culled
-Fixed area complete torch particles obviously starting their animation when coming on screen
(Still seems to happen sometimes, but I can't determine why)
-Map was still rendering when inactive, if the player had not looked at the map yet this session
-Orbiting bridges in Endgame area no longer updated when they are off-screen
-Optimizations to rendering and CPU for the black ending
-Fix a bit of flickering architecture in the Plateaus area
-Fixed some collision in the dry river bed
Windows Depot 1141581
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