-Fixed bug that would skip the first map unlock animation in each play session
-Fixed spark particles in Ruins permanently disabling when the area is culled
-Fixed smoke particles in Mine permanently disabling when the area is culled
-Fixed area complete torch particles obviously starting their animation when coming on screen
(Still seems to happen sometimes, but I can't determine why)
-Map was still rendering when inactive, if the player had not looked at the map yet this session
-Orbiting bridges in Endgame area no longer updated when they are off-screen
-Optimizations to rendering and CPU for the black ending
-Fix a bit of flickering architecture in the Plateaus area
-Fixed some collision in the dry river bed
Update Notes for Build 12.10.2024.6
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 1141581
- Loading history…
Changed files in this update