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Update notes via Steam Community
Hello everyone,

In this update, I’ve added new features to the modding menu:




  • Trigger Range: Customize the activation range for cells.
  • Cooldown: Adjust skill cooldown durations.
  • Random Skill: Begin the game with 5 random abilities.
  • Enemy Speed: Alter enemy movement speed.
  • Back Button: Changed "<-----" to proper back button.




Yes, the "<---" was never really necessary. It was likely a quick fix from a developer (that was me) that slipped past the artist’s review in the past.


Since my last post, I’ve been focused on developing a new game mode and making steady progress toward its release. This is the most critical step for me, as it will allow me to fully understand and refine the game’s flow. My goal is to deliver a new game mode within this month or the next.

Separately, I’m working on expanding the roster with new characters and skills. This brings its own challenges, especially on the art side. (Spoiler: I’m not a pixel artist!) I’ve been sketching character concepts and exploring ways to ensure the art remains high-quality while overcoming this hurdle.

If you’re wondering how you can help, I’d love to hear your ideas for new characters and skills. Don’t hesitate to share—what kind of skills would you like to see next in Swarm Grinder?


Also, Swarm Grinder is featured in Bullet Heaven Fest 2.0, and Steam is exploring the addition of a new tag, "Bullet Heaven." We’ve been asked to support this effort by adding the custom tag to Swarm Grinder.

This is an exciting opportunity to be part of adding a new tag to Steam and helping define a genre for games like ours.



If you’d like to help, simply head to Steam and add the “Bullet Heaven” tag to Swarm Grinder!

Don’t forget to share your skill ideas with me. I’m eager to hear what you have in mind!

Take care,
Kağan.
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