There is ongoing work for the next major update, but we decided to offer an intermediate, very important update, which optimizes the stability and fps performance of the game. Please read:
*v1.6.1.5*
- Fixed memory leak issue which could cause severe fps drop, usually in campaign battles. This problem could happen when players were starting a battle and did not start the battle immediately but waited for some time in the preview window or made an alt+tab and moved their mouse, something very natural during long play sessions. Progressively memory consumption could reach unmanageable levels and cause huge fps drop.
- Fixed a bug causing allied minor nations to attack their allies to gain back their lands.
- Fixed a rare code exception which could cause a campaign’s turn to freeze, while moving vessels.
- Part collider optimizations, affecting also positively the auto-design part placement logic.
- Overall auto-design optimizations, resulting in even more effective ships made by the AI.
- Auto-resolve fine tuning, fixing a case where the winner could be wrongly overwhelming too much the opponent, with no losses.
- Other minor fixes.
Changed files in this update