- UPDATE: Movement only slows down when in "ranged" mode while your frog weapon is shooting. If you are out of ammo, you will move at the normal "melee" speed.
- UPDATE: Increased multiplayer camera distance
- UPDATE: Arrows and allied health bars now show above most HUD elements
- BALANCE: Fist weapon can damage enemies further away from you
- BALANCE: Most frog weapons shoot at a slightly higher rate of fire
- BALANCE: Shogun class skill does slightly more damage
- BALANCE: Fixes to Shogun crit reset perk logic; your class skill can no longer trigger a class skill reset
- BALANCE: Some enemy wave changes on mission 1.1.
- BALANCE: Cluster perk for the rocket launcher has been reworked to do full damage on the initial explosion but much less damage on the baby rockets.
- BALANCE: Lowered shooting speed of rocket's cowboy perk
- BALANCE: Rocket Launcher has slightly lower base damage
- BALANCE: Flamecaster has higher base damage
- BALANCE: Stinger has higher base damage
- FIXED: More enchanter bugs have been fixed; we've placed a cap on the amount of boosts a single projectile can get from the enchanter sigil.
- FIXED: The magnet perk on the shotgun no longer pulls in enemies from off screen
- FIXED: Removed some buggy geometry that could cause players to become stuck
- FIXED: Multiple fixes relating to challenges that track your highest level reached
- FIXED: Updated level select objective wording for clarity
1.0.8 Patch Notes
Update notes via Steam Community
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