0.3.1.0
Added and Updated
Atmospherics
1. Added a new Screen Frost effect. This renders a post-process effect of frost/ice forming on the camera edges when it's snowy.
Maps
Norway
1. Improved environmental design around player stating area
2. New waterfall visuals ~
3. New optimised landscape material reducing memory overhead
Skye
1. New optimised landscape material reducing memory overhead
Farming
1. Crop Plots have been replaced with “Fields”.
2. The Hoe is now used to craft fields in the same way as Modular Buildings and are now free to place.
3. Fields now snap together.
4. All Field sizes have been increased with more slots for growing plants and crops:
a. Large Field now has 10 slots to plant instead of 4
b. Medium Field now has 4 slots instead of 2
c. Small Field now has 2 slots instead of 1
5. Crop plots can be upgraded which doubles the time plants remain watered and also doubles growth speed
6. In addition to fields the player can place “Planters” (Crafted at the Farming Workbench) around their base (Placed onto foundations) :
a. Small - 1 plant slot
b. Medium - 2 plant slots
c. Large - 4 plant slots
7. Mechanic: Rain now doubles the growth speed of plants
8. Mechanic: Players can add Fertilizer to Planters to speed up growth of plants
9. Mechanic: Introducing Beehives and Beekeeping
10. All Foods can now be cooked and spoil over time:
a. Raw foods decay over 30min real time
b. Cooked foods decay over 1 hour real time
c. Dishes decay over 2 hours in real time
11. Huge expansion of plant types to harvest seasonally or grow in plots/fields (Increased from 7 to 33)
a. Two Types of Plants, res-pawnable plants such as berries and corn and non-respawning such as onions and turnips
b. All foods now have unique healing, stamina, hunger and thirst buffs depending on being Raw, Cooked or Spoilt (Visible in ItemTooltip)
i. Raw food effects are instant
ii. Cooked food effects are over time
iii. Spoilt food effects are instant
12. Wild versions of all farmable plants can be found depending on the season
13. New Farming Decorations:
a. Farm Fence
b. Scarecrow
14. Composting:
a. Foods added to the composter degrade 4 x faster
b. Spoilt foods added or converted inside the composter will become Fertilizer
15. Preserving:
a. Food added to Preserving Jars degrades 4 x slower
Cooking
1. The player no longer cooks just on a campfire (Which provides heat and safety on its own now)
a. The player must also place the cooking pot over it to be able to cook food
b. Players can still cook directly on a fireplace, placed inside a building.
c. Advanced campfires have been removed in favour of the new modular design
d. Cooking Workbench has been removed in favour of the new modular workstation.
2. 15 New Recipes / Dishes that can be cooked at the Cooking Workbench that have better effects on the player and do not degrade over time:
a. Fish Stew (Fish, Potato, Onion)
b. Root Vegetable Soup (Carrot, Potato, Onion, Cabbage)
c. Wild Mushroom Stew (Mushroom, Onion, Garlic, Nettle Tea)
d. Meat and Herb Roast (Meat, Garlic, Parsley)
e. Honey-Glazed Berries (Berries, Honey, Mint)
f. Sea Clam Chowder (Clams, Fish, Carrot, Parsley)
g. Egg and Root Hash (Egg, Potato, Onion, Garlic)
h. Herb-crusted fish (Fish, Parsley, Garlic, Mint)
i. Vegetable and Grain Porridge (Wheat, Pumpkin, Corn, Beets)
j. Sweet Vegetable Pie (Carrot, Pumpkin, Honey, Wheat)
k. Autumn Harvest Stew (Turnip, Cabbage, Carrot, Parsley)
l. Nettle and Wild Herb Tea (Nettle Tea, Lavender, Mint)
m. Bread (Wheat, Honey, Corn)
n. Wild Greens and Herb Salad (Lettuce, Spinach, Parsley, Mint)
o. Viking Winter Feast Stew (Meat, Turnip, Potato, Onion, Garlic)
Woodcutting
1. Updated tree-cutting code and visuals and a new foliage manager component that can add and remove instances for all clients at any distance.
Harvesting
1. Updated harvesting interact methods; Single, Duration, Hitpoints and Button Mash
2. Updated harvesting effects, chaos destruction and physics, particle effects and sounds
3. New Farmable food items such as carrots and tomatoes can now randomly spawn in the wild giving the player seeds and an additional source of food
4. New Procedural collectable Farmable food items are now season-dependent
Hunting
1. Added: Two new Aggressive hunting ground areas (Wolf and Boar) to both Norway and Skye
Exploring
1. Buried treasure chests can be found while exploring
2. New POI - Vista: Temporarily buffs player max health
Resources / Components and Items
1. Updated Resource, ferns are now “Bracken”
a. Bracken can be eaten, causing a small amount of damage to health and stamina
b. Bracken can be boiled in a cauldron and eaten giving a small health boost
c. bracken can be used to craft an Antiseptic Bandage that heals 50% of health
2. New Resource, Flax a. Flax replaces ferns as a source of Plant Fiber
3. New Resource, Thatch a. Thatch is a new building material needed for roofs
4. New Component, Stone Blade a. Used for crafting tools and weapons
5. new Component, Rope a. Rope replaces string
6. new Component, Wooden Handle a. Used in tool crafting
7. New Component Metal Blade a. Used in advanced blacksmithing
8. Wooden Knife and Basic Stone knife replaced with “Stone Knife”.
9. Wooden spears were replaced with a singular stone spear
10. Boomerang removed
11. Wooden Sword Removed
12. Primitive Pestle removed in favour of Mortar workstation
13. Many other recipe changes and balances
14. New primitive bed mesh
15. New Item - Stick Storage
16. Updated Item Visuals, Construction Hammer
17. New Item - Strong Rope, made from Hemp (Crafted at Workbench)
18. Many other new items and components for the player to discover
Other Improvements
1. Consolidation and Reduction in Material and Texture usage game-wide
2. The intensity of “Fishing place” visuals reduced
3. Reworked Dock area Ravndal to make it more navigable
4. Denser Norway Forest environments
5. Environmental design work around the waterfalls outside of Ravndal
6. Player Inventory resources now display on the player when wearing a backpack
Balancing / QOL Improvements
1. Seasons now pass every 1.5 hours of gameplay, equivalent to 3 days in the game with each day representing 1 month.
2. Crafting Blueprints have been updated and balanced
3. All Tool and Weapon damage has been balanced
4. All Modular Build Pieces return their resources to the player when destroyed
5. All Placable Decorations and Workstations return to the player inventory when destroyed
6. Updated: Shelter description changed to explain its use (Shade and Campfire out of rain)
7. Updated: Wooden Viking Houses that can be entered now have usable beds and chests
8. Updated: Removed Carrot bait requirement on rabbit traps
9. Updated: Rabbit traps are now required to be within rabbit hunting grounds
10. Updated: Fuel Requirements for fires and crafting are removed temporarily due to confusion over the mechanic
11. Updated: Auto crafting workbenches changed temporarily due to confusion over the mechanic
12. Updated: Turn speed of the horse while moving at speed to allow finer control of the horse
13. Updated: Hunting Animals now gives more meat
14. Updated: Raw food ingredients including fish, meat and eggs are now no longer consumable
15. Updated: Campfire hugely simplified no longer needing fuel to use and auto crafting turned off
16. Updated: Added warning pop-up if a chest the player is interacting with is locked
17. Updated: Added warning pop-up if lockpicking fails
18. The resources required to craft the three types of repair kits have been updated to better match the items they repair and make the process more useful
19. Removed structural stability requirement on Roof and Ceiling parts to allow more creative builds
20. Wall Torch and standing torch decorations no longer require fuel to turn on and off
21. All crafting times are updated with very long craft timers reduced
22. Increased Gather speed of Bushes and Nettles
23. When speaking to a trader the transition to the trade menu is not instantaneous
24. Cut down tree logs now stop simulating physics after a short delay to make harvesting easier
25. All build parts now have ghost arrows indicating the orientation of the modular parts
26. Added toggle in settings to allow players to turn damage numbers on or off
27. Small Animals no longer collide with the player
28. Reduced prevalence of fallen bird nests
29. Re-ordered the player crafting menu for clarity and added a Small Backpack to the Player
30. Natural Rockpools can be found at higher elevations giving the player a new source of water
31. Placing a modular build piece no longer clears the selection making building a simpler process
32. Tree Cutting and Mining both now have a low chance of dealing a small amount of damage to the player
33. Balancing: String has been renamed “Rope” and the resources required have been reduced
34. Balancing: Bushes and Flowers no longer give “Plant Fiber”
35. Balancing: New Pickaxe recipe
36. Balancing: New Axe recipe
37. Balancing: New Torch recipe
38. Hunger and Thirst drain increased to create a more definitive game loop.
a. Hunger drains over 2 in-game days equivalent to 1 Hour of playtime
b. Thirst drains over 1 in-game day equivalent to 30 mins of playtime
39. Tools now all fall into one of 3 skill types, Journeyman, Apprentice and Master
a. These levels determine the overall effects of the tool including the chance for mistakes to happen during use
40. Primitive Torches break after 15 mins but are cheaper to craft, advanced torches now last an hour
Bug Fixing
1. Fixed issue with animations where when using tools or weapons the animation would not complete if the mouse was clicked a second time or held down
2. Fixed issue where using a weapon or punching underwater would break Swim State
3. Fixed the issue where locked chests would spawn more loot every time the game started causing a huge frame rate drop
4. Animals at hunting grounds in Norway no longer spawn high in the air
5. Animals at hunting grounds in Skye no longer spawn high in the air
6. Reduced overall number of animals spawning at hunting grounds due to excessive numbers of animals
7. Fixed issue where pressing “back” on a horse would make the horse turn around 180 degrees instead of walking backwards
8. Bone Warhammer was missing from the blacksmith vendors
9. Moved the interact location on all NPCs
10. Fixed issue where Beehives could not be crafted at the construction bench
11. Fixed an issue with some workbenches where the interact type (Use, Open, etc..) was not being pulled from the BP
12. Fixed issue where fallen birds' nests would not spawn in Forest biomes
13. Fixed an issue where a couple of buildings in Ravndal had foliage growing through them
14. Fixed issue where rabbit traps could not be interacted with
15. Fixed intermittent issue with Death Menu when dying with Pause or inventory open
16. Fixed issue where on player death the player controller could sometimes not be destroyed
17. Fixed incorrect Skeletal mesh binding when the player ragdolls on death
18. Fixed an issue where the player could close the inventory while dragging an item into the world getting stuck
19. Fixed bug when trying to store resources as items using containers
20. Fixed issue where the Server would not init on the client through Steam
21. Fixed issue where Client side Structures were not syncing properly
22. Fixed an issue where the blueprint requirements list had the wrong number of required items
23. Fixed issue with AI Hold position function throwing a log error
24. Fixed issue where Triangle Foundations allowed for building floating structures
25. Fixed issue where Stamina would decrease when opening the inventory
26. Fixed issue where Weight doesn't update on respawn on Client
27. Fixed issue where max speed would not update if equipping a backpack when already Laden or Overloaded
28. Fixed issue with overlapping PlayItemSound BPI calls on Player
29. Fixed issue where after you take off a backpack with a full inventory you can pick up all the items as they are being destroyed
30. Fixed issue where when having a backpack equipped, items in the backpack slots do not save
31. Fixed missing return function on Preview Character on the main menu
32. Fixed missing class on Cauldron preventing the player from placing the building
33. Fixed issue where a player could take falling damage even when “can be damaged” was set to false
34. Fixed issue where players or NPCs could take any damage even when “can be damaged” was set to false
35. Fixed issue where the Close HUD function would not work on Client if Player were not valid
36. Fixed an issue with the Game Instance throwing an error if the dynamic sky system was invalid while loading
37. Fixed issue where the procedurally cut down tree would interact with the player camera
38. Fixed issue where procedural foliage would interact with the player camera
39. Fixed issue with player meshes that would allow the camera to clip into the player mesh
40. Fixed issue where tiny Norway trees could be cut down instead of harvested for sticks
41. Fixed the issue where Chests would have a floating interact widget above them
42. Fixed issue where Einar's Hair would not show the correct colour due to using hair cards instead of grooms
43. Fixed issue with Horse camera colliding with player mesh
44. Fixed issue where Blacksmith vendors were incorrectly the unique character version preventing trading
45. Fixed issue where some workbenches' focus distance and interact distance did not match
46. Fixed issue where the player could speak to Prisoners at Bandit Camps but due to questing not being online could not start the quest. Removed Dialogue option.
47. Fixed issue with missing application icon
48. Fixed issue where the Workbench, Candle and Bed were delayed in player crafting. They are now instantaneous as they should be.
49. Fixed issue where the effects volume slider would not affect the environmental weather sounds and other effects
50. Fixed issue where sometimes Stablemasters would not give the player a horse
51. Fixed issue where dialogue lines could display for only a short amount of time
52. Fixed issue on Skye where the height of the Navmesh did not cover the whole map
53. Fixed issue where the Millstone was named “Floor Object”
54. Fixed issue with the incorrect item requested for crafting “Tanning Solution”
55. Fixed the issue where the player camera would stutter when locking on to an enemy
56. Fixed issue with Ambient Occlusion Texture in Player and NPC master material causing jagged shading on clothing
57. Fixed issue with Ocean Swim Volume placed incorrectly on Skye
58. Fixed issue with Skye Data Layers not working causing hidden assets to be present on the Level
59. Fixed Issue where Wells on Skye could not be interacted with
60. Fixed issue with UI widget visible on Cairn POIs
61. Fixed Issue with Enhanced Input Key with regards to Respawning
62. Fixed missing notch and draw sounds on Bow
63. Fixed issue when using the bow that holding LMB did not pause the shoot draw animation
64. Fixed the issue where crafting leather did not give leather to the player
65. Fixed issue where horse riding hoof sounds were using the incorrect sound files
66. Fixed issue where horse riding sounds were missing when at certain speeds and directions
67. Fixed Crafting Blueprint descriptions for multiple items
68. Fixed Water Collector could not be drank from
69. Fixed Glass could not be crafted in the Forge
70. Fixed issue where Seed bags were not using their correct Static Mesh when dropped
71. Fixed issue where Campfires would always stream in the world around them even if the player was not nearby
72. Fixed the issue where the fireplace could not be used for crafting
73. Fixed issue where consuming a waterskin would give the player another waterskin
74. Fixed issue where Chests would say “Locked” even if they weren't
75. Fixed the issue where the player could not equip the Arbalest Crossbow
76. Fixed issue where modular-built parts and campfires would not mask snow and rain effects
77. Fixed issues where some tools and weapons could not be repaired using repair kits
78. Fixed issue on Skye where the landscape would not load in around Dunvegan
79. Fixed issue with gaps between modular wall parts
80. Fixed issues with gaps between modular roof parts as well as scale and rotation issues
81. Fixed issue with gaps between modular ceiling parts
82. Fixed issue with gaps between modular gable end parts
83. Fixed issue where modular ramp could not be placed after placing a door or wall
84. Fixed issue where modular foundations could not be placed after placing a door or wall
85. Implemented a temporary fix for interacting issues on animal death while hunting by having the animal spawn a lootable container
86. Fixed issue where sound effects and blood visual would not play when damaging an animal
87. Fixed issue where collectable foliage could stop the player from being able to chop down trees when colliding
88. Fixed an issue with one of the Pine Tree meshes that had minimal collision meaning the player had to clip into the tree to cut it down
89. Increased performance of attributes calculation
90. Fixed issue where player stamina would not drain or regen correctly
91. Fixed issue where Procedurally spawned Fauna would despawn when near the player
92. Fixed issue with Rabbit Trap name incorrectly labelled as "Floor Object"
93. Fixed Stablemaster Name showing as "stranger"
94. Fixed UI issue when “smashing” rocks
95. Fixed the issue where the player could not “Hold” to skip the intro
96. Fixed terrain issues near player start in Norway
97. Fixed performance issue with roadside torch decorations
98. Fixed duplicate builder traders in Ravndal
99. Fixed the issue where the player could not dodge after respawning
100. Fixed issues with player hunger and thirst not always depleting
101. Fixed issue where the interact UI was visible while in NPC dialogue
102. Fixed container names did not show up in the UI
103. Fixed issue where Rabbit Traps could not be picked up after placing
104. Fixed issue where there was sometimes a long delay before an item could be interacted with
105. Fixed issue where fire was visible before placing the campfire
106. Fixed issue where fast travelling while swimming would place the player under the map
107. Fixed foliage issue in Norway where some trees clipped out of the ground
108. Small boat props now properly use water masks to hide water inside the boat
109. Fixed Landscape Slope Tiling Issues
110. Fixed issues with river depth outside Ravndal
111. Fixed issue with travel state landscape material type
112. Fixed Static Mesh issue with dropped Sticks
113. Fixed issue where occasionally dropped weapons on death could not be picked up
114. All player items, Usable Items and Equipment no longer use Hard references freeing up system memory significantly
115. Fixed missing “Sharp Stone” mesh
116. Fixed player could craft Firestarter. found when it was not functional yet
117. Fixed the issue where the player would fall through the ground on loading a game that was saved on Skye
118. Fixed issue where “Crop Plots” Now called “Planters” could not be interacted with
119. Fixed issue where Food Workbench was called “Farming Workbench”
120. Fixed an issue with two materials for puddle fluid volumes which could sometimes cause a data validation error
121. Fixed a material bug which could cause a flickering light in the sky colour directly opposite the sun
122. Fixed moon moving shakily at low framerates in some contexts
123. Fixed some repeating texture artefacts in the material snow scatter texture
124. Fixed an issue with weather masks which could cause the mask target to be redrawn multiple times unnecessarily on a frame when actors with masks stream in
125. Fixed an issue which could cause weather meta sounds to stop looping after a change of game user settings
126. Fixed issue where footstep sounds would not play correctly
Changed files in this update