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Here we go again!!!


So, I've been working hard the last few weekends and every moment I could dedicate to Parasite Fighter / Kring!


Lots of new things! All for Parasite Fighter
1) I also added control via Pad controller. So now you can play it with mouse, keyboard or game pad!
2) I developed Progression well, which in practical terms means a sensible distribution of number of enemies, type and quantity of power-ups, and difficulty curve.
Let me know what you think, to better balance the game!
3) I inserted particular objects, the DRONES, which if touched by the spaceship activate and do things, positive for us and very bad for the enemies. There are 4 of them, you can find them in particular from the second level onwards

4) I inserted the TIME FOR CARNAGE, so now there is a maximum time to eat all the parasites on the screen, which makes the matter much more "challenging".
It still needs to be calibrated well, but it already forces you to get busy biting and biting as much as you can!
5) I added artificial intelligence (big word!) to the enemies, which therefore now move in a much more varied way than before, from wave to wave.
6) I added animations for the enemies, which now move with greater variety.

Furthermore, I had included multilingual support, which also worked, but due to a (apparently known) Game Maker problem in displaying particular characters (for German and Spanish), I had to remove it.
If I understand how to solve it (for now without success) I will re-implement it, otherwise the game will remain only ITA-ENG.

Next discount for Kring expected just after Christmas.

CIAOOOOOOOOO
Windows Depot 2068033
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