✈️ New Conveyors
The purpose of automation in Parcel Simulator is to make your life easier when sorting parcels. I have listened to your feedback on the playtest, and as a first step towards full-automation I have added a new "diverter" conveyor, specifically for parcel's Cargo Type. This now means that you can automatically sort parcels based on their respective cargo types by combing sets of cargo type diverter conveyors. This is hopefully one step towards a fully automated warehouse.

⤴️ Updated Conveyor Belt Models
The conveyor belt models have been updated with better geometry (for in-game performance), a wider conveyor base (allowing parcels to fit on better, a lower-to-the-ground profile (meaning you can jump on/over them easier), and belts rather than rollers (because this is somewhat more realistic to sorting centres). These models should now form the basis for future conveyors going forwads.


💻 More Room to Work With
Linking automation and the inspection table seemed important to many players, so I've made best efforts (without rewriting the game's placement logic) to allow the inspect table to be "nested" in-between multiple conveyor belts. As per the GIF below, you're able to zoom out at the inspection table, grab parcels directly from conveyors, and place them back onto conveyors when done.
🔨 New Tools

This update brings two new inspection table tools to the shop: a barcode scanner, and desktop scales. The barcode scanner instantly checks and validates a serial number, meaning you no longer have to type the values in manually into the keypad. The desktop scales automatically weigh, and categorise, a parcel based on it's weight, meaning you can immediately check whether or not the weight class attached matches that of the "accepted weight classes" on the scales.
🐜 Bugs and Fixes
As with every update, plenty of bugs and fixes are in this update.
Changed files in this update