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Update notes via Steam Community
Title explained: F*** around (change the score system) and Find Out (that missiles are broken)

This updated started (with v0.98G) as a simple tweaking pass and later become a rework of the missile system and a final pass on the new scoring

New Missile System

  • Missiles are now refilled by gun kills: adds a new tactical layer to the gameplay
  • Missile count is now carried over stages: no more free-lunches
  • Premium upgrades have been adjusted accordingly
  • Tweaked capacity of all missile types: 12 for Base and PRDTR-4, 24 for SWRM-6
  • Known issue: SWRM-6 should be refilled at twice the rate of PRDTR-4


Final Scoring

  • Nuked the accuracy bonus: it's an all you can shoot buffet now
  • Added back a time-based bonus ('Stage Bonus') but much more contained than the old combo system: it is given at the end of each stage and you'll briefly see it under the score before the stage ends
  • Stage bonus is scaled with stage total wave(s) size


Structures & Pickups

  • Pickups from Ground Outpost, Space Station and Space Elevator will spawn before complete destruction
  • All structures will now block the next wave until their pickup is spawned
  • Removed 'Repair & Reload' from the pickup random pool: it is now a simple coin-toss between 'Extra Life' and 'Extra Upgrade'


General Tweaking & Controls

  • Elites damage reduced by 16%
  • Frigate (engines), Sky Tower and Heavy Turrets health reduced by 33%: made consistent with the other capital ship weakpoints
  • Base regen bumped from 4% to 5% per scrap
  • 'Mechanic' regen bumped from 8% to 10% per scrap
  • 'Mechanic+' regen bumped from 12% to 15% per scrap
  • Added 'Stick Strafe Assist' option (Menu > Controls): on by default (current behaviour)


That's it! 🫡

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