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The EA v0.61 update brings new music and villager models to the game, along with a few gameplay improvements.

What's New?

  • New Music: 8 new tracks have been added to the game. I carefully selected these tracks to match the chill and peaceful atmosphere of the game.

  • New Villager Models: The old villager models, which were my early attempts at learning game development, have been replaced with improved and polished models.


Changes

  • Zoning Without Roads: The requirement to zone only next to roads has been removed. You can now zone areas even without road connections, enabling more creative settlement designs.
  • Increased Influence Areas: The influence areas of buildings have been expanded: Education buildings: +40%, Fire stations: +25%, Police stations: +30%, Water wells: +50%. This makes the game slightly easier and reduces the need to build these structures too frequently in larger settlements.
  • Herbal Medicine Production: The production rate of herbal medicine has been doubled.


Bug Fixes

  • A caching system was added to prevent FPS drops when constructing water wells. Additionally, a visual effect has been added to highlight the influence area of water wells more clearly.


Towards the end of this update, a critical issue in the project files almost resulted in losing the project. Thankfully, I had a backup of the previous version. I hope I’ve successfully restored the project to its earlier state without introducing new bugs. If you notice any issues, please report them.

See you in the next update!
New Home: Medieval Village Content Depot 1658871
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