- Improved player/enemy body collision handling
- Improved some data handling to during scene loading
Coast Cliffside
- Fixed several AI patrols not initiating correctly
Coast Tavern
- Fixed transition door not correctly locking during the scripted intro event
- Fixed guncase shotgun not being able to be picked up after shattering the glass
- Fixed issue where goatman could jump through attic door
City Market
- Fixed several cabinet/padlocks in the gun shop that weren't working correctly
City Market Shop
- Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`).
- Improved shop dialogue handling for luggage case upgrades
City Underport
- Fixed various AI patrols not starting correctly
- Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory
- Fixed lighting issue near the first bridge sewer segment
- Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves
- Fixed issue where canal bridge would not play sound correctly
City Underport Hive
- Fixed water clipping issue near the egg drop in room
- Fixed several geometry issues
- Fixed AI event issue during the finale event
- Fixed some incorrectly assigned sound portal links
Bug Fixes
- Fixed save/load issues that prevented proper state persistence and transitioning to other levels
- Fixed flare rounds for the flaregun duplicated after save/load
- Fixed issue where explosive barrels wouldn't properly damage breakable objects
- Fixed issue where some elevators wouldn't crush the player
- Fixed issue where some metal pipes would make the incorrect footstep sounds
- Fixed issue with valve wheel item description
Changed files in this update