Thanks to the feedback from players, we made a large number of improvements to the game. More details on why in the community post in the main
Cursed Companions store page.
Major updates:
New look for the Companions
Monsters don't spawn when portal opens, instead their spawn is delayed at random (meaning players can encounter them when they head back home)
Improved the user interface. More help and instructions to guide new players.
Players can host public game sessions
Random spawn points for portal (closer in to the castle in early stages) and for dark shrine
Added a new wing to the Island (for players to test magic spells and figure out the traps)
Added Push To Talk (other players can't hear you but curse words, monsters still trigger)
Increased inventory slot by 1
Added Monster Guidebook
Other improvements:
Moved the Recycler to the new wing of the Island
Added 8 new gestures: thumbs down, thumbs up, etc
Added new dance moves
Host can kick players in public games
Mists and fog now in mustard yellow, green, light blue
Added noise cancellation threshold slider
Added fireworks when the game is successfully completed
Reduced Death Curse damage to 10
Improved pick up distance for objects
Added some furniture players can move around
Increased door opening UI trigger distance
Added beacons which can be triggered with magic words, to guide your way to the main entrance and side entrance
Added spike traps and poison traps
Added ability to restart the game at the Game Over screen with the same players
Added a notification when the warning bell tolls (when there are 3 mins left till the Day ends)
Made more items available at the Shop at the start
Removed the intro video
Notification shown to the person who killed team mate with the cursed word
Showing ping value for debugging
Brightness bar reduced to 0.4 from 1.0
improvements made to animation and other cosmetic improvements
Changes made to the Mandrake's behaviour (smaller listening range, less easy to trigger)
Removed magic spell phrases too hard to trigger
Removed cursed words which were mistakenly triggered
Improve the activation circle for the traps (previously if two or more players are standing on the trap, it does not activate well)
Added a healing wand
Improvements to the magic words rotation syncing for Teleport Stone and Portal Clock
[*]More monsters spawn in the forest (as the portals are now closer to the castle)
As always, please keep the valuable feedback coming. We thank you for your support! :)
Changed files in this update