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Update notes via Steam Community
This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time and stage CRACKED status.

The full patch notes are as follows:

  • Added "The Paul Bringer" to backer credits.
  • Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
  • Added a new secret interaction with a specific Satan interstitial.
  • Fixed cameos in Peanut Park flickering for some players.
  • Switching Controller Button Style or Visual Input Map in the settings now saves them.
  • Beet Crate added to room "Point Blank" (Pinball Mire level).
  • Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
  • Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
  • Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
  • Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
  • Fixed Brawlbuster's dash sound playing too often.
  • Rolling Ball-busters during Maulbuster no longer make cat noises.
  • Dialogue is now correctly affected by the Speech Volume setting.
  • Description for Golden Beet mechanic has been corrected.
  • Par Times are now displayed for levels that you have cleared.
  • Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
  • The requirements for CRACKED on a stage have been slightly altered: You will now be unable to get it if you begin the stage with the golden beet.
  • Obtaining CRACKED in a stage or boss now displays an icon for it under the stage name.
  • Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
  • Boss Time is now tracked correctly.
  • Adjusted some sound effects in Ring-a-Ding.
  • When Ring-a-Ding is defeated, his beams and projetiles will now disappear as well.
  • 8-ball in the return hallway of Satan's second phase now correctly renders below the lava.
  • Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
  • Stage mode descriptions have been updated to be less vague on mechanics.
  • Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
  • Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
  • Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
  • Corrected runback-exclusive layout of room "Upward Climb" (Pinball Mire).
  • Checkpoint has been added to room "Funnel Up" (Pinball Mire).
  • Fix crash in Pinball Mire if you died while on a pinball flipper.
  • Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" (Pinball Mire).
  • Fix crashes in The Mad Mall when dying.
  • Made the room "Jump the Gun" in The Mad Mall correctly count towards the Diamond path.
  • In The Mad Mall, you will no longer be stuck in the Testarossa if you get on it after the Vault is opened.
  • In The Mad Mall, a hint will now display when the heist first begins.
  • The spirit for stage 10 (The Mysterious Glasshouse) has been moved to earlier in the same room.
  • Said room now has its proper name: "Sanctuary."
  • The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" (The Mysterious Glasshouse) now have proper rewards.
  • Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" (The Mysterious Glasshouse).
  • Fixed Slackjaw's chomping hitbox.
  • Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
  • Fix debug BEB targets showing up when they shouldn't.
  • Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
  • The two cool things YOU can wear now count towards 100%.
  • Bat Outta Hell does not play that one sound anymore.
  • Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
  • Fixed bad slope placement, causing softlocks, in the following rooms:
    • East Wing (Brulo's)
    • Condemned Conduit (Slowroast Sewer)
    • Rat Room (Slowroast Sewer)
    • Roly-Poly Alley (Bomb Candy Mines)
    • Dynamite Duo's Downhill Jam (Concrete Jungle)
    • Ape Escape (Concrete Jungle)
    • The Way Up (Pinball Mire)
    • Up and Down and All Around (The Mysterious Glasshouse)
    • Lethal Lava Lagoon (Devilled Gardens)
    • Peanut Park Entrance

  • [*]Fixed other softlocks from getting stuck in collision in the following rooms:
    • Moist Movements (Cinnamon Springs)
    • The Big Board (Pinball Mire)
    • Funnel Up (Pinball Mire)


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