-Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene
-Some optimizations to culling behavior in the ending cutscene
-Fixed 60 fps limit from the loading screen persisting into gameplay on first startup
-Fixed fast cull state persisting after camera warps
I somehow failed to post the build notes for the prior build (12.04.2024.2), so they are reproduced below:
-Fix framerate limit not being applied at startup
-Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)
Update Notes for Build 12.04.2024.9
Update notes via Steam Community
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Depot 1141581
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