Asset Editor
- Switch between normal editor and asset editor at any time
- Create your own custom assets (No external 3D tools e.g. Blender necessary)
- Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources
- Activate wind for textures
- Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly
- Objects already placed on your map are updated directly when changes are made to the custom asset
- Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor
- Hide, lock against mouse clicks and rename individual elements (e.g. textures)
- Add information to custom assets: Name, object group, preview image, search terms, tags and whether the object can be attached
- Custom assets are displayed in the Object Tool and behave like normal assets and react to Multi Select and the environment settings, such as wind and snow layer
- Opening of original assets is possible
- “Save and Place” function to place your custom assets directly
Steam Workshop for custom assets
- Upload and update your own assets
- Install/uninstall custom assets directly in the app via an asset browser
- Open every uploaded asset in the asset editor
- When opening maps with missing assets from Steam, a dialog appears with which you can install the missing assets from Steam directly (if these exist)
Filter in the object tool: Search field and tags for objects
Optimizations, bug fixes and minor adjustments
Thank you for your patience and support! :)
Best regards
Hannes
Asset Editor, Steam Workshop support for custom assets
Update notes via Steam Community
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Windows
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Depot 2498571
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Linux
64-bit
Depot 2498572
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macOS
64-bit
Depot 2498573
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