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Update notes via Steam Community
Hello Guardians!

We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.

We’re planning other balance changes and we’ll continue to monitor your feedback on the matter.

Balance Changes


- Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15%
- Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20%
- Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”

Bug Fixes


- Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time
- Merchants can no longer sell the same item twice or an item you already picked up
- The Repair-o-Bot can once again be hit by projectiles
- Spare Head is no longer reset when saving, quitting then resuming the run
- Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene
- Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history
- The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels
- The Superbot’s map is properly displayed again in the Basecamp
- Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game
- Enemy level is no longer reset after stage 120+
- Boombox now properly scales with player level (instead of being stuck with level 1 damage)
- Fixed a crash occurring when purchasing an item right after selecting an upgrade
- The Damage Counter is no longer reset after saving, quitting and resuming your run
- Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Windows RoboQuest Content Depot 692891
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