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Season “Operation Cryostasis”


Even though winter is already on the calendar, the true holiday spirit won’t arrive until December 11. So, it’s the perfect time to stock up on fragrant tea, pull out your coziest blanket, and get ready for unforgettable challenges in the new winter season called "Operation Cryostasis!"

Season rewards

Updated season pass rewards.


The following key rewards are available to you this season:

  • Skin "Prospector";
  • Razor;
  • Digger's stash;
  • OTs-62 and "Snowdrop" style;
  • Aborigine Exoskeleton and "Snowshoe" style;
  • Old FN FAL and "Cold FAL" style;
  • Mist of Enlightenment Container.









Antares Exosuit – the unique reward for reaching level 500.



The item pool for Act 1 Tickets in the in-game shop has also been updated!

ItemPrice in Act Tickets
Legendary Part1500
Master Part1000
Veteran Part700
Stalker Part100
Tradeable Season Pass800
ZIVCAS ArcticSafe-61500
ZIVCAS Valor1500
Albatross Scout Armored Exoskeleton1400
9А-91800
Dream800
Nail Bat700
Bee200
АК-105150
Sapper's Shovel100
Tradeable "Old Stuff" Case - 75 pcs500
Tradeable "Old Stuff" Case - 15 pcs150
Personal "Old Stuff" Case - 125 pcs500
Personal "Old Stuff" Case - 25 pcs150
Case with gear parts100
Albatross Heavy Assault Armored Exoskeleton Part1000
Gauss Rifle part1000


Season cases with transferable gear




Updated Tactical and Elite cases contents. Basic case contents remain unchanged. All equipment from these cases can be equipped on your character, transferred to another player, or sold through the auction.




“Operation Cryostasis” Styles and Motifs

Added new unique “Operation Cryostasis” Styles and Motifs. Some of which can be obtained from the Styles Case, and some can be purchased in the shop.

You can obtain the following Styles from the Styles Case:
  • Almagest Exosuit Style for Hector Exoskeleton;
  • "Alhena" Style for FAMAS G2;
  • Corkscrew Style for Jagdkommando.






And the Motifs:
  • Blessed Digger Motif Series for "Scythian" armor line;
  • Fractal Motif Series for "Saturn" armor line.





Cosmetic offers in the shop

Added new “Operation Cryostasis” Styles. Just like before, players can purchase them as a set at a substantial discount or individually.







Season cases

The new winter season case, called “Old Stuff”, offers different rewards. Among other things, Master gear is available in parts:

  • Hector Exoskeleton;
  • АА-12.




Economy changes of winter season

“Old Stuff” Case

The value of paint drops, weapons, and equipment parts have been increased to benefit player comfort.

Added a limit on the drop of repeat Master and Legendary gear parts up to a certain number of open cases.

Season stash

The remaining time of existence has been increased from 30 to 90 days. The changes were made to suit the players using it. Now there is no need to measure the right time when to place it, as it will now last for whole season.

Instant season points from the signals

There were too many instant season points dropped at the Northern locations, due to an overall decrease in signal collection time and an increase in the frequency of signals. The number of points was reduced so that signals did not stand out from other activities.

LocationChanges
  • Serpentine
  • Institute
  • Barrier
  • Temple Swamp
Reduced twice
  • Mines/Inflow
  • Black Detour/Reflection
Reduced 1.6 times
  • Forge-11
  • Labyrinth
Reduced 1.2 times


New Year FAMAS and Glock

New Year's FAMAS and New Year's Glock are no longer separate items. Everyone who currently owns one of the above items will receive a separate weapon item and a separate item Motif for the corresponding weapon.



New “Safes and Keys” mechanic




New locked safes of various factions with valuable loot are introduced on the new North. They contain both old and new junk items. Consumables and crafting items can also be found in some safes.

You may find safes on the following locations:
  • Mines/Inflow;
  • Black Detour/Reflection;
  • Forge-11;
  • Stillwaters.


A safe can be opened only using a dedicated key.

Keys have different emblems and names, indicating which safe they can open.

Safes and keys are divided into several types:
  • ZIVCAS;
  • Factory;
  • Medical;
  • Military;
  • Scientific;
  • Murmur.


The loot in the safes is individual to each player, and each requires their own key to retrieve the contents.

Once opened, the safe cannot be opened again. Loot in safes is updated after eruption.

Keys








Keys are obtained from all Northern locations, excluding Serpentine, Institue, Barrier, and Temple Swamp.

Keys are one-time use and drop upon player's death, if they are not kept in Key Holders.

Key Holders






An item that the player can craft in Hideout

Keys can be stored in Key Holders in order to secure them in your inventory when dying.

A player can drag the key to the Key Holder, and it will fit if there is an empty slot.

Keys don't need to be taken out of the key box to open the safe door.

New ergonomic magazines

Expanded the variety of barter ergonomic magazines.
NameBaseReputation Level
5.45 “Waffle” MagazineBar7
MAG SG545 MagazineNorthern Factions3
Magpul PMAG 7.62x39 MagazineNorthern Factions3
PMAG GEN2 M2 MOE MagazineNorthern Factions3
AKM Airborne MagazineBar7


Magazines requiring reputation level 3 of the Northern Factions can be crafted from both Northern and Lubech-3 resources.

Magazines hold temporary models that will be replaced in the future.

Balance Changes

Shotguns and 12 Caliber rounds

In PVP combat, shotguns are too weak a weapon class. In most cases, they raise no advantage even at their effective range and become completely useless at greater distances.

Characteristics of shotguns and rifles have been revised to make them relevant in PVP activities.

  • Armor damage value is changed for the plate durability damage by the specified value.
  • Mutant damage modifier is changed to Damage modifier on mutants by the specified value.


Rounds




Shotguns and rifles












Other balance changes






Subdivision Battles

Malaya Berdovka fixes

Adjusted restriction zones, prohibiting the placement of structures at the teams' starting bases on Malaya Berdovka.

Capture economy updates

Brawls awards

Stage123
Treasury300.000 → 400.000400.000 → 500.000500.000 → 600.000


Brawls cashback

Stage1/4Semi-finalFinal
1st place0% → 1%0% → 1%0% → 1%
2nd place100%75%50%
3rd place75%50%25%
4th place50%25%0% → 1%


Tournaments awards

Stage1/81/4Semi-finalFinal
Treasury400.000 → 500.000425.000 → 525.000450.000 → 550.000500.000 → 600.000


Tournaments cashback

Stage1/81/4Semi-finalFinal
1st place0% → 1%0% → 1%0% → 1%0% → 1%
2nd place100%75%50%0% → 25%


Base Captures awards

Stage1/161/81/4Semi-finalFinal
Treasury400.000 → 500.000425.000 → 525.000450.000 → 550.000500.000 → 600.000600.000 → 700.000


Base Captures cashback

Stage1/161/81/4Semi-finalFinal
1st place0% → 1%0% → 1%0% → 1%0% → 1%0% → 1%
2nd place100%75%50%25%0% → 1%


Merchant Replacement

Merchant NPC on starting bases was replaced to 3D object. All the NPC's function are retained, including the ability to purchase trade packs inside the base perimeter. The players used to experience the situation, when the merchant took a long time to load or did not appear at all. The replacement was done to solve this issue.



Recruit rank changes

  • The Recruit rank was renamed “Reserve”;
  • Senior members of subdivisions now have the ability to demote players to Reserve rank;
  • The players with the Reserve rank can't attend the Subdivision Battles;
  • If the player gets demoted to the Reserve while playing the Subdivision Battle, he'll be eliminated from the game. That way, another player with a different rank from can take the Reserve's place.
  • The players with the Reserve rank don't receive Subdivision Battles awards, even if they attend any stage that day.


Changed the condition for receiving an award

How it was before?

To get the Subdivision Battle stage award, the player should meet the following criteria at the end of the stage:
  • Take part in the capture stage;
  • Be in the top-30 players of his team by the end of the stage (even if all the 35 players has taken part in it);


If there are more than 30 players, there is a screening by:
  • Points received;
  • Date of joining the subdivision;


If some players have the same amount of points, the award is received by the senior member of the subdivision.

How it is now?

If there are more than 30 players, there is a screening by:
  • Points received;
  • Rank;
  • Date of joining the subdivision;


That is, rank prioritization now takes place before taking into account the player's date of joining the unit.

If some players have the same amount of points, the award is received by the member with a higher rank.

Other Subdivision Battles changes


Fixed the bug that made it impossible to view a past Base Capture grid if the player's subdivision was not registered to that base.

NA Clan War regions time changes


Changed Brawls and Tournaments event time.

End of registration:

Brawls | 19:30 -> 20:30
Tournaments | 19:30 -> 20:30

Start of Subdivision Battles:

Brawls | 20:00 -> 21:00
Tournaments | 20:00 -> 21:00

Animations

Ammo enrolment system

Ammunition is now automatically loaded into the weapon the moment the magazine “clicks in” during tactical reloading and when the bolt carrier is cocked during full reloading. You can also start firing before the full reload animation is complete.

Animation updates


Updated animations for the following weapons:
  • OTs-14M Hurricane;
  • Alpine TPG-1;
  • RGM-40 Kastet;
  • RG-6;
  • RPG-7;
  • SOK-94;
  • Chiappa Triple Crown;
  • Mossberg 590A1;
  • Shorty 590;
  • Reaper;
  • RMB-93;
  • FAMAS G2;
  • FN FAL;
  • Razor and its alternatives.


You may view animations in this YouTube video

Adjusting storyline dungeons

  • First aid kits and bandages are now issued automatically before battling with the following story bosses: Shaman, Morgue, Guard.


Rise – HPP

  • Added visual improvements to the location.
  • Apricot now gets stuck less in the decor.
  • Relocated Chiller. After clearing the location, Apricot can be found at the entrance room.


Rise – Boathouse

  • Added visual improvements to the location.
  • Relocated checkpoints.
  • Herschel no longer opens the door with his hands tied up To get to him, you have to shoot off the lock of a locked door.
  • The two accompanying Rise fighters are now immortal.
  • Mahorkin no longer disappears after the fight with the Executioner.


Rise – ZIVCAS Base

  • Added visual improvements to the location.
  • Increased the number of enemies on the location. Solyannikov is now protected by elite fighters.
  • Added additional dialogues for Chiller and Mahorkin.
  • The two accompanying Rise fighters are now immortal.
  • Various fixes in location design.


Mercenaries – University

  • Increased the number of enemies on the location.


Froniter – ZIVCAS Base

  • Increased the number of enemies on the location.
  • Added minor visual improvements to the location. Added more decorative corpses.


It is important to note that this is only the first iteration of adjustments. We will gradually improve and rework the Northern dungeons so that they will only get better.

Sound

  • Adjusted timings of weapon reload sounds;
  • Adjusted the drum magazines reload sounds;
  • Returned third-person reload sounds for weapons with turn-based reloads;
  • Updated all sounds of food and medicines, sounds of all consumables adjusted to duration of use;
  • Added voiceovers for faction recruiters;
  • Fixed some voice lines In the North storyline dialogues, and additional minor sounds have been added;
  • Two stations have been added to the homing location of each faction of North, broadcasting their propaganda.




Other changes and fixes

  • Added built-in sight for P320. Sight selection works the same way as the XM8, there are options to choose between collimator and mechanical sights.


  • Added new craft item descriptions in Hideout;
  • Updated Jmac Customs RDC 4C 7.62 texture model.


  • Updated DP Machine Gun texture model.


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