Hello everyone!
User lebeststratege provided a detailed analysis of the current version's shortcomings (huge thanks to him for that), which I attempted to address in this update. It was incredibly challenging and time-consuming, but I think I managed to succeed.In this patch:
- Vehicle physics processing system has been improved from basic state to full simulation.
- Vehicles now have real systems instead of emulated ones: engine, transmission, physical suspension, differential, and brake system.
- Each wheel now has its own road grip characteristics (tire simulation). Groundwork laid for the ability to change tires before the race.
- Prepared system for surface type affecting vehicle behavior on track (not active yet).
- Modified nitrous oxide injection effect. All vehicles now come with nitrous oxide injection systems by default.
- Updated vehicle sounds. Currently using one basic set for all vehicles (will be expanded in the next patch).
- Reworked vehicle spawning system (please report any bugs in the dedicated thread).
- Slightly reworked track generation - modified spawn chances for certain track segments.
- Added themed effects on some tracks.
- Added track difficulty selection.
- Added two new power-ups to increase gameplay dynamics.
- Added vehicle "health" system - collisions no longer result in immediate game over, giving you more chances to survive crashes. You can also collect "Heart" power-ups to restore health.
- Added 15 new music tracks by Artem Lenev.
I'm still working on implementing the visual and physical damage system... There are too many questions to resolve under current conditions.
Changed files in this update