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Update notes via Steam Community

Hello everyone!

User lebeststratege provided a detailed analysis of the current version's shortcomings (huge thanks to him for that), which I attempted to address in this update. It was incredibly challenging and time-consuming, but I think I managed to succeed.

In this patch:

  • Vehicle physics processing system has been improved from basic state to full simulation.
  • Vehicles now have real systems instead of emulated ones: engine, transmission, physical suspension, differential, and brake system.
  • Each wheel now has its own road grip characteristics (tire simulation). Groundwork laid for the ability to change tires before the race.
  • Prepared system for surface type affecting vehicle behavior on track (not active yet).
  • Modified nitrous oxide injection effect. All vehicles now come with nitrous oxide injection systems by default.
  • Updated vehicle sounds. Currently using one basic set for all vehicles (will be expanded in the next patch).
  • Reworked vehicle spawning system (please report any bugs in the dedicated thread).
  • Slightly reworked track generation - modified spawn chances for certain track segments.
  • Added themed effects on some tracks.
  • Added track difficulty selection.
  • Added two new power-ups to increase gameplay dynamics.
  • Added vehicle "health" system - collisions no longer result in immediate game over, giving you more chances to survive crashes. You can also collect "Heart" power-ups to restore health.
  • Added 15 new music tracks by Artem Lenev.


I'm still working on implementing the visual and physical damage system... There are too many questions to resolve under current conditions.
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