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Update notes via Steam Community


Hey everyone,

We're back with another patch! This one brings a highly requested feature, which we weren't too sure about since it required an additional keybind. Initially, Bullet Time was activated on the first shot after filling the bar on top of the screen. Then we introduced the ability to choose whether the activation event was a shot or a stomp attack. Now we're taking next step and giving you the ability to activate Bullet Time with a keybind (this still requires you to fill the Bullet Time Meter first).

Here are the full patch notes:
  • Added Bullet Time keybind (default MMB a.k.a. the Scroll Wheel, or MB3)
  • Expanded “Bullet Time Activation” setting to include keybind (this is the new default)
  • In-game help menus updated to reflect configured Bullet Time activation method
  • Added a tutorial popup for Bullet Time activation
  • Reduced density of obstacles in campaign
  • Fixed incorrect centering of difficulty text
  • Fixed obstacles not spawning
    Aaron made a goof and accidentally turned off all obstacle spawns in the previous patch. This has been fixed now.
  • Fixed the distorted coin icon in the upgrades screen
  • Updated localizations
See you in the next one!

Apptivus and Retrovibe
Windows English Depot 1573091
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