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Update notes via Steam Community
Hello everyone! Welcome to my very first devlog, where I share a quick overview of the latest updates and fixes in the project.

UPDATES


New room types have been added. Now the map will look a little more diverse.


Added: corner walls, small passages, and space between some walls and the ceiling.
Before:

After:


Now textures and sounds for the enemy are saved and you don't need to import them every time.


Previously, after game restart or leave to menu, your textures and sounds were reset. Now, the path to them is always saved.

An image was added to the achievement.



BUG FIX


Now the enemy does not get stuck on the edge of the map


Previously, when you were near the edge of the map, the enemy would choose a destination point beyond the map's boundary and remain stuck there until the player came into their sight. Now, if the enemy fails to reach their destination within a certain time, they will change their destination point.

Now the enemy texture is saved after death and pressing the "Restart" button


Previously, аfter pressing "Restart" button, enemy texture would reset to default, but sound would remain custom. Now, after pressing "Restart" button, texture and sound stay custom.
Windows English Depot 3215802
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