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Hey all yous knuckleheads, welcome back to Fallen Aces!

That's right we finally got Nightwave's Hideout in the game.


Plus some other stuff. Read all about it!



You'll first go to the hideout after Chapter 2 and then again after each mission in Episode 1.



Theres new dialogue and other stuff happening there after each chapter so we recommend a fresh playthrough to sees it all!




PLEASE MAKE A NEW PLAYER PROFILE TO TRACK YOUR PROGRESS, ITEMS & CASH!

WE BUILT A WHOLE NEW SYSTEM FOR THIS! YOU CAN THANK US LATER.

Then after rescuing Blake in Chapter 3 he'll sell you some upgrades!


(just two for now but there's more to come!)

That's right, Mike will finally have more room for Food and Ammo!



(Whiskey counts as lunch, right?)

This is Spadey, she's NOT friendly.


There's even a shooting range!



Shoot some cardboard goons, get yourself a high score, take a smoke break.


And last but not least: Chapter 3 now ends with a new friend for ya to meet...

THE BIG PALOOKA.



He is also not friendly.




HAPPY THANKSGIVING, YA FILTHY ANIMALS



WE GOT MERCH ON SALE FOR BLACK FRIDAY!




FULL PATCH NOTES:

Fallen Aces - The Hideout Update

Major Additions:
  • Added Hideout, post-mission conversations, firing range
  • Added Profile system for tracking player actions, money, and progress
  • Added new upgrades available from Blake’s shop in the Hideout (Lunch Box, Ammo Pouch)
  • Added hidden collectible comic books
  • Added new enemy…

Fixes and Improvements:
  • Extra detailing on Level 5, new reflections and set dressing
  • Fixed issue where enemies could fall down and become stuck falling (...forever)
  • Fixed issue with incorrect secret counts on some levels
  • Added slightly transparent background to subtitle text to improve readability
  • Rearranged HUD elements to make room for new gadgets and decrease clutter
  • Added accessibility option to make QTEs hold instead of tap
  • Fixed issue where Goons and Pipeguys wouldn’t throw their weapons in the direction of the player
  • Fixed issue with uppercase naming of custom difficulties and profiles
  • Fixed various z-fighting, underlay, and dev texture issues
  • Various improvements to controller navigation
  • Improved inventory scrolling to accommodate Lunch Box and Ammo Pouch upgrades


  • Loading history…
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