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Update notes via Steam Community
  • A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution builds. Once there is only one non-shifter thrall remaining, you will have three rounds to finish the battle. Each round afterwards will result in a -5% loss to Sanity.
  • The message that appears when forced to flee combat due to being at 0 HP has been rephrased for clarity.
  • Additional colours have been added to the combat log to better highlight when Perks or Research abilities have triggered. (Thanks to player Varinger for their feedback in the forum)
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