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BUG FIXES

  • Fixed bug preventing zone health from regenerating when temporary value reaches 0.
  • Fixed bug causing punch tracking to activate on wrong arm during a stance switch.
  • Fixed bug preventing player from attacking shortly after a stance switch.
  • Fixed bug causing players feet to get stuck in the Locker Room floor.
  • Fixed bug causing AI to be less active in the Locker Room.
  • Fixed bug preventing trainer damage animations to trigger in Focus Mitts mode.
  • Fixed bug causing unofficial scorecard to display names of fighters from previous bout.
  • Fixed bug causing dashes to reduce stamina twice.
  • Fixed bug preventing fighters from facing each other at the beginning of fights.
  • Fixed bug preventing knockdown animations to trigger when knocked down by doubled punches from the lead hand.
  • Fixed bug causing cornermen counter punch reactions to interrupt each other.
  • Fixed bug that caused a delay in the "ready up" function.


CORE UPDATES

  • Olovmetal added to the contributors list in the Credits menu.
  • Added old school rules option to Simulation Boxing.
  • Added physical referee to Simulation Boxing.
  • NEW Simulation Boxing penalty to deduct points if fighter takes too long to get away from downed fighter or returns to downed fighter during the count.
  • NEW co-op Focus Mitts game mode.
  • Removed personal best Focus Mitts streak for individual save files.
  • Added round break and trainer controller map to Controls menu.
  • Added list of advanced combat controls to Controls menu.
  • Added headgear toggle to fight settings(+15 to chin attribute).
  • Added invert pivot toggle to player settings.
  • Added counter clock toggle to HUD settings.
  • Added zone damage toggle to HUD settings.
  • Sparring mode is now multiplayer compatible.
  • NEW Hand wraps added to player model.
  • NEW customizable shoe options available for player model.
  • NEW corner pad model added to boxing ring.
  • Improved lighting in The Sweatbox(should reduce frame drops).


GAMEPLAY UPDATES

  • Added ability to chose primary and secondary guard in Fight Style menu.
  • Added cross guard and long guard.
  • Added showboat mode(sacrifice blocking and vulnerability for stronger counter punches and a bigger counter radius for head movement).
  • Pressure sensitive leveling added to pawing mechanic(activate by applying downward pressure to right joystick).
  • Stance switch is more responsive.
  • Players can do standing taunt when roaming input is active.
  • Taunts are interrupted when damage is taken.
  • Punch ability slightly delayed when taking counter punches.
  • Focus Mitts trainer stance corresponds with your stance.
  • Increased request/revoke speed of Focus Mitts trainer.


UI UPDATES

  • Added flash animations to bout display to indicate penalty events.
  • Added animation to referee count in Simulation Boxing.
  • Added spreading flash animation to zone HUD for counters.
  • Added new damage HUD icon model.
  • Focus mitts timer replaced with fading button icons.
  • Added colored spreading flash animation for button prompt confirmations in Focus Mitts and get up game in Simulation Boxing.
  • Added new guard icon models to player indicator. When blocking attacks, the corresponding arm on the icon flashes. Spread flash occurs to indicate successful parry.
  • Added controller type option to Controls menu with corresponding button prompt images.
  • Winner has control of post-fight menu in Simulation Boxing; loser has control in Arcade.
Windows Depot 2613951
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