- Fixed bug preventing zone health from regenerating when temporary value reaches 0.
- Fixed bug causing punch tracking to activate on wrong arm during a stance switch.
- Fixed bug preventing player from attacking shortly after a stance switch.
- Fixed bug causing players feet to get stuck in the Locker Room floor.
- Fixed bug causing AI to be less active in the Locker Room.
- Fixed bug preventing trainer damage animations to trigger in Focus Mitts mode.
- Fixed bug causing unofficial scorecard to display names of fighters from previous bout.
- Fixed bug causing dashes to reduce stamina twice.
- Fixed bug preventing fighters from facing each other at the beginning of fights.
- Fixed bug preventing knockdown animations to trigger when knocked down by doubled punches from the lead hand.
- Fixed bug causing cornermen counter punch reactions to interrupt each other.
- Fixed bug that caused a delay in the "ready up" function.
CORE UPDATES
- Olovmetal added to the contributors list in the Credits menu.
- Added old school rules option to Simulation Boxing.
- Added physical referee to Simulation Boxing.
- NEW Simulation Boxing penalty to deduct points if fighter takes too long to get away from downed fighter or returns to downed fighter during the count.
- NEW co-op Focus Mitts game mode.
- Removed personal best Focus Mitts streak for individual save files.
- Added round break and trainer controller map to Controls menu.
- Added list of advanced combat controls to Controls menu.
- Added headgear toggle to fight settings(+15 to chin attribute).
- Added invert pivot toggle to player settings.
- Added counter clock toggle to HUD settings.
- Added zone damage toggle to HUD settings.
- Sparring mode is now multiplayer compatible.
- NEW Hand wraps added to player model.
- NEW customizable shoe options available for player model.
- NEW corner pad model added to boxing ring.
- Improved lighting in The Sweatbox(should reduce frame drops).
GAMEPLAY UPDATES
- Added ability to chose primary and secondary guard in Fight Style menu.
- Added cross guard and long guard.
- Added showboat mode(sacrifice blocking and vulnerability for stronger counter punches and a bigger counter radius for head movement).
- Pressure sensitive leveling added to pawing mechanic(activate by applying downward pressure to right joystick).
- Stance switch is more responsive.
- Players can do standing taunt when roaming input is active.
- Taunts are interrupted when damage is taken.
- Punch ability slightly delayed when taking counter punches.
- Focus Mitts trainer stance corresponds with your stance.
- Increased request/revoke speed of Focus Mitts trainer.
UI UPDATES
- Added flash animations to bout display to indicate penalty events.
- Added animation to referee count in Simulation Boxing.
- Added spreading flash animation to zone HUD for counters.
- Added new damage HUD icon model.
- Focus mitts timer replaced with fading button icons.
- Added colored spreading flash animation for button prompt confirmations in Focus Mitts and get up game in Simulation Boxing.
- Added new guard icon models to player indicator. When blocking attacks, the corresponding arm on the icon flashes. Spread flash occurs to indicate successful parry.
- Added controller type option to Controls menu with corresponding button prompt images.
- Winner has control of post-fight menu in Simulation Boxing; loser has control in Arcade.
Changed files in this update