
Hi All!
We're here with the penultimate update of the year, with at least one more chunky release to come in 2024. This update reintroduces a character from UE4, the Void Daughter, along with a dungeon and the first stage of a void-themed DSS scene. Venture into the depths beneath the dunes, uncovering this long-forgotten inhabitant of the void... the space between spaces.

This will be the first taste of the void in UE5, but there is a quest chain planned to delve further into the secrets of these ethereal beings. To complement the new content there is a substantial amount of artwork, but we'll come to that further in the development update when we talk about the other upcoming 2024 content.

Various parts of the map have received a visual update, especially those that lay on the approach to what will soon be the Minoan city of Kusu. From the mud-huts of the workers to the elaborate residences of the elites.

These new areas are not without danger however, and new threats lurk amidst Sabu's dunes... hunting the skies of the desert kingdom. Here and there you can already encounter the some of these, with various locations in the world that invite danger for the unwary...


Upcoming 2024 Content
A lot of what we've been working on is almost - but not quite - ready to release. Therefore the December Steam updates for Carnal Instinct will be quite broad in the type of content they include...
Firstly and most importantly (echo's note: it's an objective fact that things with scales are the most essential) the Drake will finally arrive in some form. Each is unique, but these sentient creatures sit somewhere between the Draconid and a full blown Dragon.

The Drake is a particularly flexible creature, and can contort itself into many potential positions... for the right mate of course. A Drake won't be interested in just anyone, rather they will have to be enticed with gold, jewels, and other shiny trinkets. Must be all that Dragonblood in their veins...

We also have the Temple of Jedet dropping, a gloryhole-filled shrine devoted to the well-hung Ram demigod himself. Players will be able to give and/or recieve a servicing at one of the temple's several "ritual openings".

This massive, subterranean vault is a perfect rest-stop to take a load... what was I saying again? There will be quests set here in 2025, however for the time being it's just a place to give or receive oral.

Q1 2025 Content
Other areas of the map have already been set-dressed in anticipation of upcoming quests, including the return of our bookish draconid girl from UE4, Ahmes.
Romance quests too are being further fleshed out, with Damaris reciveing the next stage as well as the introduction of the first male Romance NPC, Denn.

Thank You
Thank you everyone for your support and we hope you enjoy the new content! More to come!Team Carnal Instinct
There was a bugfix update a couple of weeks ago with a changelog of fixes & changes if you missed it!
Changelog
Added
- Added new NPC - Void Spirit
- Added new DSS2 Sex Scene - Taste of the Void
- Added new Dungeon - Waterlogged Cave
- Added new Dungeon Entrance POIs - Temple of Jedet
- Added new enemy type - Wyrm
- Added new enemy type - Unstable Cursed One
- Added new burned villages
- Added new environment art - statues & tombs
- Added misc expanded map areas for future content
Changed
- Changed Lovense Solace Pro mechanics, now it's much smoother but doesn't sync up as well, we're hoping for your feedback on this change! We might make it an option to choose between closer in sync with the scene vs smooth performance.
- General performance Optimization with Lumen, Reflections and Shadows
Fixed
- Fixed minor issues with the worldmap UI
- Fixed issues with dungeon doors
- Fixed issues with possible softlock with the Korvoth's scepter
- Fixed issues with fishing rods being removable/sellable
- Fixed a bug where centaurs couldn't make you pregnant
- Fixed issue with behold classing as "failed" no matter what
- Fixed issue with failing quests dispensing rewards
- Fixed multiple incorrect save spawn locations
- Fixed a bug where fishing from the radial menu wouldn't always work
- Fixed navigation error with damaris
- Fixed a bug where Nenu would play lines outside of the taberna
- Fixed issue with Nenu not strumming
- Fixed an issue with NPC's needing a "bump" to reset collisions
- Fixed an issue with dagger/longsword sheathe spamming
- Fixed invisible wall near The Prodigal Son
- Fixed No Rest for the Wicked removing all yellow fruit not one
- Fixed various issue with VSM dynamic caching
Changed depots in beta branch