Hey, everyone! I hope you are all enjoying yourselves this weekend. We have been working really hard on the progression of Northern Regime, but unfortunately, my computer has been overheating and crashing constantly. It's fixed now, but I did miss quite a bit of work this week.
Next week we'll be right back on our usual hardworking schedule.
This is the very first iteration on farming in Northern Regime. Building and construction are something we want focused on mostly, especially giving the players a choice to steal and kill or not to and just survive the wild.
This first iteration only includes one single type of crop and seed; potatoes. Before I continue to start adding more and more types of crops I'm going to do a little research on agriculture to better understand how it all works.
To farm is pretty simple right now, we plan to make it more and more complex requiring watering, raking, and trimming. Currently, you just need to have the seed in your inventory, go into building mode, select the potato, and finally place the flower bed anywhere you want. I like the flower beds they're actually pretty decorative, you can place them inside of your house if you want to. Once the potato plant is placed it will take around 5 minutes to fully grow to the point of where you can harvest them.
It's very basic but this is the first iteration and I think it is pretty good for now.
New Railing Block
We have added a cool, decorative wooden railing to the crafting and building menu. It doesn't hold purpose for defense or anything other than looks. Using this railing block you can now create a pretty interesting porch for your cabin. Later on, this railing will serve as a minor defense against enemies.
Advancement On Butchering
Butchering was very basic prior. You would just click the dead deer body from anywhere on the map. It's changed now, it may not be as advanced as it should be but we will continue to improve on it. To skin a deer you have to go up to its body and wield your hatchet. You then can stab the deer once, blood will appear on your screen and you will gain the meat.
Item Slot Indicator
In-game there wasn't an indication to let players know which weapon they were holding if they were not directly looking at their player's hand. When you switch weapons now, you will see a little icon in the top left of your screen showing you what you are holding. This should help fix some old confusion around equipping items.
SMALL FIXES OR ADDITIONS
Fixed most trees and tree colliders. Some are still buggy and will need to be fixed.
Fixed a small crafting menu bug; items were not showing up first time clicked.
Changed Iron Ore Model.
Players now start with food and a hatchet.
Tweaked survival setting again.
Fixed animal colliders. Players were able to ride deer which didn't seem quite right.
Thank you, everyone. Sorry, this update wasn't as big as it should have been. My computer is fixed now so I am ready to work hard these next two weeks to get a massive and awesome update for you all. The next update will come two Fridays after this.
If you have any questions or find bugs in this new update, please feel free to let me know!