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This patch is focused on just fixing some bugs and unintended behaviors.

  • Red Gunner's Defend now gives the player true i-frames when inside the collision radius
  • Updated bullet animations that were still blinking even when the bullet blinking setting was turned off
  • X Gunner no longer continues to create bullets in between phase transitions in Dark World
  • When completing the data tower section of Azuria, it is now no longer possible to clear the segment and also have the building still explode and kill the player
  • TLB special weapon no longer does half damage when positioned very close to the boss (Could've potentially led to a scoring exploit that's not particularly fun to execute so we wanted to remove this before anyone else found it)
  • Green Gunner can no longer use their special again while another special is currently active (The only spot this was possible was in Dystopia, and total scoring potential should not be changed as the duplicate specials did not produce additional medallions)
  • Updated font issues when exceeding 1 billion points
  • Prevented System Hack Options from dealing damage to bosses during dialogue
  • Fixed memory leak when letting the game idle on textboxes
  • Violet normal sword hitbox size increased horizontally by 10 pixels
  • Violet special sword hitbox sizes increased significantly. (Existing version was unintentionally very small)
  • King Crimson hurtbox extended significantly
  • Dark World boss hurtboxes adjusted (Some were much larger than they should've been)
  • Fixed some issues where training mode wasn't clearing objects when looping
Windows Astral Gunners Content Depot 893901
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