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This is STARSHIP, she enjoys floating in zero gravity, getting blown out of airlocks, reads cheesy 1950s pulp sci-fi stories, and spamming phaser fire at anything that moves!

STARSHIP is the third unlockable player character (out of 4), and can be unlocked by gaining the achievement ULTRA MARATHON, when the player has travelled more than a total of 100km / 62 miles and 241 yards in old money.



STARSHIP is a ranged based playable character, featuring high mobility, excellent energy recharge, but is physcially weak when pushing enemies out of the way, and has low health regeneration.

Her Standard Attack is PHASER SPAM, which makes her the only character capable of true run-and-gun, as she doesn't bother to aim and just spams shots whilst moving. This is also the only attack were the player can just hold down the fire button and it will keep firing.

Her Special Attack is PHASERS TO STUN, which unleashes a wide energy beam, immobilizing all enemies to her front.

Whilst physically weak with low strength making it difficult to push monsters out of the way, her Special Evade is ENERGIZE! Which teleports her away from danger, 18 metres in the direction she is moving, or forwards if she is static, whilst stunning any enemy close to her materialization point.



In other news, Steamworks SDK has been updated to version 1.61. This has a new feature were Steam Stats are preloaded on the Steam Client. Naturally this broke all my custom code and safety checks for whether Stats had been loaded, so that took some time to fix, but now all is well and my C++ has been updated to play nicely with the new method of retreiving player statistics from Steam's servers.

There have also been a number of changes and bug fixes, as detailed below in the changelog!

  1. Update 33: update to v.1.8.8.4
  2. New: Steamworks SDK updated to version 1.61.
  3. Change: Local game files re-coded to receive user stats pre-game load.
  4. New: Playerable Catgirl Cosplay Character STARSHIP, 7th (of 8) playerable character and 3rd (of 4) unlockable character.
  5. New: STARSHIP can be unlocked with the achievement ULTRA MARATHON.
  6. New: Playerable phaser weapon for new character STARSHIP.
  7. New: Particle FX for phaser impacts and stunned enemies.
  8. Fix: Fully populated uft font files are now included.
  9. Fix: Playable cosplay character Southern Hospitality's directional speed now equalised.
  10. Change: Projectiles now spawn at the end of their point-blank raycast hit test point (~2m), rather than weapon muzzlePoint origin, so they don't look like they're spawning behind weapon barrels if projectile has a long tail.
  11. Fix: Removed interfering head/look animation from playable character PUMPKIN that kept making her look at the ground.
  12. Fix: Added missing internal screenshot file functions.
  13. New: Added demo recording file functions.
  14. Change: Increase minimum distance of Deer Hunters (level 4 enemies) spawn and death audio for slightly louder sound.
  15. Fix: Deer Hunters (level 4 enemy) spawn fx was missing due to change in previous naming conventions.
  16. New: Created a rudimentary function to prevent the cursor escaping the rendering window when K&M are the selected control system (and the game is windowed or multiple monitors are in use).
  17. New: Cursor window lock is disabled if the game window is not in focus. (eg: you TAB out)
  18. New: SteamDeck disables window lock as it should not be required.
  19. Fix: Total Orbiters was calling the wrong stat when dumping stats.
  20. Fix: Best Attack stat was not being correctly set.
  21. Change: Minor wording change to level 3 loading screen.
  22. Change: Removed unneccessary placeholder portrait images.
  23. Change: Startup loading screen now has it's own thinking catgirl portrait background image.


Happy Swagging it up!
Windows 64-bit Depot 1789311
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