GRAPHICS & ART
- Adjusted blood contrast to bring down some bright elements
- Adjusted wind speed and fall strength on snow VFX
- Enhanced zombie slice blood VFX and ragdoll
- Adjusted visibility in corners of WF room
SOUND
- Added placeholder icecrab bite sound
- Improved audibility of icecrab movement
- Adjusted icecrab death playback rules
- Adjusted reverb on some weapon audio
- Added +USE success sound
- Fixed shell ejection not playing floor collision audio due to a bug
- Fixed possible looping sound errors
HUD
- Added classic HL2 bucket weapon switching
- Fixed various issues with weapon selection
- Fixed sound playback issues with weapon selection
- Fixed weapon selection not displaying guns out of ammo properly
- Fixed weapon selection showing invisible or outdated weapon icons
- Fixed weapon selection playing back some redundant animations when selecting the already drawn weapon
- Fixed sound playback issues with weapon selection
- Fixed various issues with zooming
- Fixed HUD effect inconsistencies
- Fixed viewmodel not being handled properly during zoom
- Adjusted zoom/unzoom speed
- Fixed HUD effect inconsistencies
- Added "Saved..." message when manually saving / quicksaving
- Fixed font corruption on the save menu's timezone label
- Fixed UI not rescaling on resolution changes
- Added SetBind command to allow for custom keybind scripting in console
GAMEPLAY
- Fixed camera animations and viewpunch not working after loading a save
PHYSICS
- Improved reliability of collisions, especially on fast moving props
- Smoothed out collisions on held physics props
- Fixed physics props pushing the player too much
- Fixed player throws not inheriting velocity due to a bug
MOVEMENT
- Fixed incorrect acceleration being read between frames, which caused issues in input detection for jump boost handling (mostly for jumping backwards)
- Fixed directional friction being applied too aggressively, which most notably prevented changing directions while crouching
Changed files in this update