A lot of effort has been spent on making each run as unique as possible with varied and interesting waves and no biome repetitions. Also the duration of the average run have been shortened: v0.97 runs were becoming a bit of a chore towards the final waves
There is some new content in this update but it is probably less than what you were looking for and I apologize if I gave wrong expectations: I thought I could do more with it but TD's dev cycle have been quite long and I felt it was more important to improve on the game strengths instead of adding things just for the sake of it and risk to ruin the game
Enough talking, changelog follows 👇
New Structures & Pickups
- Added Space Elevator
- Added Ground Outpost (WIP)
- Updated Space Station with the new heavy turrets
- When a structure is fully destroyed a random pickup will spawn: Extra Life, Extra Upgrade or Repair & Reload
New Scoring
- Combo system removed and replaced with an accuracy bonus for each enemy damaged/killed event: reason for this change is to give more freedom of action, reward all play styles (not only aggressive) and have a tighter, more competitive leaderboard
- HUD updated accordingly
Upgrades
- You can now call for an upgrade as soon as the tech level increases: added new input mapping for it
- Reroll system replaced by a single reroll option that will work like any other upgrade: reason for this change is to make each run more unique and encourage different approaches
- 'Armored': back to max hull increase only (extra life is part of the pickups)
- 'Scavenger': bumped scraps tech increase from 33% to 50%
- 'Adrenaline' changed: time-dilation when locked by enemy missiles
Enemy Tweaking & Balancing
- Rogues are now aces (hexagon on the HUD)
- No more invulnerability window for Rogues and Wing Leaders
- Enemies are a bit more aggressive in general
- 'Viper Elite' renamed to 'Elite' and will appear in more biomes (not only space)
Operations & Misc
- Back to 3 lives from start and changed the HUD representation: 1 triangle = 1 extra life
- 'Endurance' renamed to 'Endgame': made it shorter (3 stages) but more intense and with an extra upgrade at start
- 'Hostile Territory' is now a daily gateway to 'Endgame'
- Retry/New buttons on defeat screen: except for 'Endgame' which uses a daily seed and will show only the retry button
- ⚠️'First Strike' progress will be reset and everyone will have to replay it: needed to gauge how difficult it has become
- Visual improvements and tweaking for all biomes
Changed files in this update