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Update notes via Steam Community
Just a quick update with some small fixes after watching my game get played a bunch at the recent "District Arcade" hosted by the Washington, D.C. chapter of the International Game Developers Association.

  • The mouse cursor now goes away when you're using a controller
  • I put a timer on most of the tutorial UI elements so they'll go away after a while. Previously they wouldn't go away until the player did the thing and it's amazing how many players just... won't.

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