Bug Fixes:
- Added missing Chinese translations for Under Cover Of The Rain mission
- Typo in description for knm_msc_saud minesweeper (thanks @joemama619)
- SARH missiles lost connection to guiding radar when target was at less than 2nm at moment of launch, had some hardcoded debug value left in
- Corrected Baltim mission: changed year to 1973, assigned Egypt nation, egyptian PTGs were soviet ones
- Latakia: unit nations are uppercase now and actually applied
- Added proper Osa variants to Baltim and Latakia missions
- Kirov transparent girders holes caps, possible fix for P6 "teared" flag mesh
- Disable carrier AI for damaged flightdeck
- Cables not rendering underwater
- SARH was not accounting for FCR horizons in AI weapon selection
- Airstrike target distribution included destroyed units
- Another possible fix for aircraft going into space on RTB/landing
- T43 missing bonk collider
- Null refs
- AI Vessels were not launching ASW patrol helicopters
- P-3C squadrons had missing name references
- Typo in FD/RTB state
- Encyclopedia should accept modded weapons
- Relative file paths for mods should work properly now
- All objects are hard limited to not go over 100k feet
- Landing aircraft and helos are hard limited to not go below 0 ft
- Fixes to handle problematic states in flight deck
- Airfields are also limited to x30 TC when performing AirOps
- Description in Charlies mission
- Aircraft can derailed between last approach waypoint and touchdown point
Improvements/Additions:
- Russian, German and Chinese translations
- Updated quality settings - changed shadow settings to be better
- Voiceovers
- Upgraded HelicopterStates to cleanup bottom bar status
- AI carriers (except Tarawa) and airfields are now can do very basic air strikes with bombs
- Osa I class variants for Egypt and Syria
- Basic vessel status info to bottom bar
- Added Algeria and Bulgaria as nations, added Bulgarian, Romanian flags (for ships and UI)
- Algerian Nanuchkas and Osa IIs
- Engage status in bottom bar tooltip
- Ability to block flightDeck AI from mission.ini
- Experimental: FFAR require vertical alignment
- Button to show/hide colliders for modding help
Changed files in this update