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Update notes via Steam Community
Thanks to everyone that played the game at Festigame to make this patch possible:

Patch Notes:

Gameplay Changes:
  • The time clock has been sped up in the game's introduction (Waiting time between calls should now be shorter).
  • Added a new animation for the player when waiting at the couch on the intro. There is also a new animation for getting up from the couch.
  • Added a working option to invert the camera when playing with a mouse.
  • Added an option to turn off the UI, available in the Gameplay menu under Settings.


Bug Fixes:
  • Fixed some issues that caused the game interaction system to stop working when navigating menus too quickly.
  • Fixed an issue that stopped hybrids from going through doors.
  • Fixed an issue that caused the player to get stuck on the couch at the beginning of the game's intro.
  • Fixed a bug that prevented the player from starting a new game from the lobby when selecting scenarios.
  • Adjusted the camera's position slightly to prevent it from clipping through walls in certain cases.
  • Reduced the player's collider width, making it easier to navigate through doors.


Windows Abducted: The Night Hunters Multiplayer Depot 1425192
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