Highlights of this version
- New way builder: If a new way starts one tile from an existing way and ends one tile from an existing way, it will now try very hard to make a parallel track. It works as good as it can do without terraforming. It may still join at a place where it cannot pass next to it but then go parallel again, greatly saving efforts (especially with diagonals).
- When you click on a chat message ticker, it opens the chat window in the corresponding message tab.
Paksets updated on Steam
- Pak128.german 2.3 beta
- Pak64 124.2.2
- Scenario tutorials for pak128 and pak64
Paksets updated outside Steam
- Pak48.bitlit 0.1d
Full changelog
Here's the full list of changes since the last version.
Added
- Support for through depots (dims 2)
- new option leftdrag_in_minimap in simuconf.tab to allow dragging in minimap with left mouse button (now default)
- flat skin for touch
- new simple tool 42 for toggle day night view
- pak192 theme to default theme list
- restore pakset symbols after changing the gui skin
- restore open windows when rejoining a networkgame
- prefer to build parallel ways, if starting next to an existing way
- small vehicle check by threeway line start
- function is_tool_enabled for tutorial to allow to grey out menu items
- nightly build makeobj for windows, linux and mac_x86
Changed
- pak planquadrat saves memory and accelerate the sync_step on big games
- double click copies chat text
- when merging stops, keep the name of the bigger stop
- line list, load dialoges and online game windows shrunk in width
- factory statisktiks now using scrollbars if not fitting into screen width
- A new game always uses the settigns from the simuconf.tab. Use the buttons in the extended settings to load other values
- Better support for narrow but high (portrait) screens
- Try to resize windows if they do not fit on screen
- Continue game on banner will really continue a game and not destroy the current one by loading an older version
- single_info now tiles the windows. If there is a convoi or halt, not way or other info will be shown (default for Android)
- pak64.german large theme compass is pak128 size
- don't save default player colours with the settings/game, use pakset simuconf.tab only
- only allow DM to active players
- keep track of active clients also on the clients
- Some more tweaking waybuilder for parallel ways
- Records are now saved so less spamming with new records
- allow loading a game even if a slot is locked
- Allow again building roads through other people halts but do not take road ownership afterwards
- reconnect to a server if the last game was a servergame and one was not kicked out due to desync
Fixed
- company message ticker again
- Longstanding bug with the size of scrollpanes with horizontal sliders
- double entry schedules working again
- modal_dialoge did not check for NULL gui pointer
- obj_count() did not count ways and was a relict that may have cause rare strange errors in other places
- if all stops served, drive not on if there is no overcrowdind as the reason of not serving
- crash when removing the last element
- if all stops are overcrowded, just drive on
- error when the next target was a depot or the same stop
- Mail counted as happy/unhappy/no route passengers in some cases
- widthdrawing is working again
- if convoi load in parralele without minimum load, the second convoi could leave empty
- allow for pak64 water depot again
- no public chat after private
- proper building of parallel ways also for elevated ways
- rerouting and test scenario hopefully working now as intended
- iterate really over all stops, wait more reliable for steps in scenario
- was not iterating over all halts correctly
- scollwheels only for map zoom, comboboxes work again
- occasional bug when clicking on an input field
- wrong colors and double messges for private chat messages
- insticky bottom on drag to allow scrolling of chat
- too many null mouse moving events in SDL2 broke double clicks
- player_ranking transport type was not set_rigid => crash on all general comparison
- not handling event after the new world is generted
- access after delete
- the text in input fields is again selected when receiving the focus
- the text in input fields is again selected when receiving the focus
- airplane trap and deleting flying airplanes
- player_ranking frame is usuable now
- load pak from savegame file again
- chat send by server (with GUI) was not recorded by server
- script test tram rail builder fixed
- did not fail properly when opening of files falied
- error by traffic_light not available
- overflow in bits in private way sign could allow/deny unexpectant players
- number of players online in chat window now correct (and also showing offline state)
- Saving discarded the newest messages (not the oldest)
- Player ranking had wrong sort for oprational profit
- Always have topped or new windows on the screen
- extend label of income in convoilist properly
- building makeobj on github
- Possible use-after-free when opening and closing modal dialogue
- continue game feature for _WIN32 as well
- proper max loaded speed display in depot
- vehicles not loading
- also recoonect bridges in pak128.german
- buffer overrun
- do no connect to bridges from normal ground unless in starigh direction
- connect to diagonal elevated ways but not bridges
- reenable dragging of stations
- right click scrolling in minimap
- Don't skip BASE_DIR/config/simuconf.tab if -singleuser switch is used
Changed files in this update