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Howdy, partners!



Hello, friends!

Thank you for participating in the playtest, and giving us so much valuable feedback!
We've carefully gone over it, and fixed a few things you pointed out. Some of those include:

– deleting the duplicated door at the gun store in town
– disabling the "force into dialogue" functionality for the bartender's self-introduction at the saloon


Some other changes are:

– increasing the length of the camera shot for the dialogue line where Benjamin Foster explains to you how to rush the cattle off the station
– changing the quest task location marker in the quest task "Meet Mayor Michael Digby" in the "Finish the Paperwork" quest" – it will now point you directly to the Mayor's office in the Town Hall, instead of just the middle of town itself
– changing the name of the false "Rope Bridge" location, and disabling its on-screen feedback
– making storage chests available to build yourself from the beginning
– moving the stones required for the construction of the well onto a table, hopefully giving the player better exposition for those

... as well as a few minor narrative fixes to the dialogues, to make them easier to understand.


We've also added a new option: turning off the typewriter-like sounds being played during dialogues with NPCs.


Happy trails, friends.

Wishlist “Cowboy Life Simulator” today!

Cowboy Life Simulator Playtest Content Depot 1833091
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