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Update notes via Steam Community
This update focuses on QoL improvement, bug fixes, and a tiny bit of new content and balancing.

New features

Difficulty selection

3 difficulty in addition of arenas have been added to the game. They will change the different objectives to reach.
Important note: This feature is in beta and not fully implemented, notably, difficulty won't save if you leave the game, and for challenges, the active difficulty in the launch menu is selected.
Normal difficulty should be a tiny bit easier than the game was before but still keep a good challenge.

Shortcut and Arena page

  • A new page has been created to allow you to check your arena while you are in the shop or the passive shop : Arena, it will show you a freeze version of your current arena.
  • Button for this Arena page and the Warehouse have been added to the shop and passive shop.
  • In addition, new shortcuts have been added. While the R for reroll shortcut still exists. An open the Arena page, W the Warehouse and D the deck.
  • Shortcuts are not yet visible in the settings but are already working!
  • Reusing the shortcut allow you to leave the room


Other objects become Temporary objects

In order for other objects to be more easily understandable and diminish their text description, other object become temporary objects. Each being deleted from your deck when played (and does not count as a family).
  • Text has been changed in accordance
  • Brick is now a Temporary object as well: Starting the last difficulty with 2 bricks and bricks being added to your shop as 1-cost.
  • The bowling pin was moved in the warehouse to the temporary object (since it's one and does not count as a Sport ball)


Passive changes

  • Rightwing sign changed: Add 2 Christmas balls to your deck at the end of each round --> Every 7 seconds play a Christmas ball. This should be more fun/interesting but has a huge flaw (so I might need to nerf it/add conditionality).
  • 2 new passive: one for sports balls and one for temporary objects. The two might be too strong, but let's try anyway!
  • Slowed the increased rotation speed passive to diminish the chance of object passing through the arena.


Bug fixes and small QoL improvements

  • The pause button and other buttons stop disappearing when restarting a game.
  • A tiny bit slower auto-clicker boss. Autoclicker now activate when you first click
  • Bosses rotation and timer are now saved when you go into another page
  • Fixed a bug where dying during some boss made the game crash
  • Move saving to the start of the round and no longer after the first object is played.
  • Fixed some arena load and saving issues
  • Challenge Wellington save worked and only changing wind when in the room
  • New text animation when gaining Gold, Heart or Deleter in the arena.
  • Score and other text animation are displayed at the top of the screen if they are happening outside the screen (this was happening a lot when you were generating christmas balls)
  • Luck medal start of round effect happened now really happened at the start of the round and not at the end of the previous round
  • Tree sign text improved in accordance with it's working Double the value of fruits eaten --> Double the value of fruits and other objects eaten

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