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Update notes via Steam Community
Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.

Rampage Mode Changes:
  • Added inactive animation for sentry
  • Fixed bug where enemy rockets destroyed grenade explosion
  • Changed orange resupply to activate at wave 15 instead of 20
  • Added counter in the skills menu to make it easier to see how many WP are left
  • Fix sig figs on counter in the win screen
  • Fixed bug where Sheriff skin held weapons incorrectly.
  • Fixed animation action point for gun on sheriff skin
  • Batteries that respawn each wave now appear in some arenas
  • Fixed a bug where enemy laser glow boundaries would not despawn properly
  • Fixed bug where Shade fan attack can cause projectiles to stall
  • Fixed a series of bugs pertaining to issues with teleporting in/out of the recovery area. This involved dashing, the grapple, and rocket riding. Some of these actions may no longer be available at certain times to avoid issues.
  • Extended deactivation time when using the jackhammer on a sentry

Sandbox Changelist:
  • Changed the dummy to actually have a unique texture
  • Difficulty changing buttons no longer respawn enemies
  • New enemy respawn button added
  • Added new unlockable arena available after completeing 1-4
  • Added new unlockable arena available after completeing 1-8
  • Added ammo refill and enemy respawn buttons into all arenas


Thank you to Sheriff LaCombe for testing and reporting the issues that have been addressed in this patch.
Windows 64-bitEnglish Depot 2623101
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