New Features
Gamepad Support
- Customizable button mapping for gamepads.
- UI dynamically adjusts to gamepad buttons.
- Cursor movement via left gamepad stick & click via face button bottom (A).
Steam Deck Officially Verified
- Steam Deck specific controls implemented.
- Optimized performance for Steam Deck.
- Automatic performance adjustments when launched on Steam Deck, with a manual option available in the settings.
- Improved readability of various UI elements on Steam Deck.
Sound Effects
- Numerous sound effects across the game have been revised and improved.
Difficulty System
- Option to choose difficulty level (Easy / Medium / Hard).
- Interactive objects and items are highlighted on Easy and Medium; no highlighting on Hard.
- Highlighting range depends on the selected difficulty.
Text Display in UI
- Notes and books can now display text in the UI for better readability.
Improvements
- Numerous code enhancements for all UI elements and their behavior.
- Texture Optimization: Improved performance & reduced download size.
- Improved water visuals along the shorelines in the levels Outer Sanctum and River of Styx.
- Significant performance improvements in cutscenes.
- Revised animations and adjusted skeletal meshes for cutscene characters.
- Tutorial messages no longer close automatically and can now be closed manually.
- Added a tutorial for opening doors and drawers.
- End credits are now skippable.
- Reduced hold time for skipping cutscenes to 2 seconds.
- Improved lighting throughout the game.
- New 2D UI graphics for the Good/Bad system.
- Improved or replaced various textures and materials.
- Various other code improvements.
Bugfixes
- UI: Fixed a bug where UI elements were displayed at the wrong depth layer.
- Subtitles: Fixed an issue where subtitles were displayed even when the menu was open.
- Graphics: Resolved flickering issues for lava and other meshes at certain distances.
- Adjusted surfaces where incorrect materials were used, causing incorrect footstep sounds, among other issues.
- Fixed an issue where the skip cutscene button needed to be pressed twice to register.
- Addressed minor lighting issues.
- Resolved a bug in Mia’s story cutscenes where the intro text remained visible after skipping the cutscene.
- “Skip cutscene” is now only displayed in the UI when skipping is actually allowed (affects short cutscenes).
- Expanded the interaction area for the living columns in Chapter 6.
- Fixed an issue in Chapter 5 where a platform did not move, even after reaching the next section of the tower.
- Fixed an issue where players could get stuck in the item inspect view.
Changed files in this update