Fixed memory leak from projectiles not being cleaned up properly.
Improved networking efficiency for shooting projectiles.
Playing the game for a solid session would cause memory leaks building up ram usage.
Also, each projectile and their related particles now spawn using purely necessary data packed and sent over the network.
Any further increase in efficiency would come at a loss of data accuracy, wont go there unless its necessary.
Fixes and Improvements
Update notes via Steam Community
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Windows
64-bit
Depot 3180451
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