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Update notes via Steam Community
Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.

Day 1 Patches


We've just pushed a hotfix with the following updates:
  • Changing regions while in the lobby will now properly update the list of rooms
  • Implemented a possible solution for game crashing during Episode Two's closing cutscene
  • Improved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
  • Fixed a UI issue with a customization arrow re-appearing

Next Update


With your feedback in mind, we have some major changes underway that will address a lot of the frustrations and enhance solo play as well as multiplayer.

Some of the changes will include:
[list]
  • The ability to carry more than just one primary objective item (i.e. fuse + wheel valve)
  • A handheld map that can be referenced at any time (with some limitations)
  • A more consolidated (less maze-like) warehouse for Episode One
  • Actually unique rooms in the warehouse for easier distinction
  • Significantly improved key spawn logic to avoid frustratingly long searches
  • Several adjustments/scaling to solo play to remove redundancies and back-and-forth trips
  • Pest reductions on Biolevel 1 and clarifications on what to expect during higher contracts
  • Medkit improvements, such as easier means of picking up medkits from walls, UI improvements, longer bleedout duration, etc.
  • [*]More prevalent antagonist presence and improvements
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