
I am happy to celebrate Shuffled Sky is now available on Steam Early Access!
From here on out, the patch notes will specifically cover added content to the Early Access version of the game, not the Demo.
Although I do not expect much, for me this Early Access release marks the completion of one of my biggest steps in my life: To have created a video game! Now we go onwards into making Shuffled Sky awesome! Thank you to the few hundred of you who have been silently with us on this journey!
~Voided
NEW DRYAD CAMPAIGN

Once you've finished the Great Giant campaign, you'll unlock the Dryad campaign option.
In this campaign, you can use basic elemental cards in the overworld map and modify the overworld! Doing so is required, as only 3 levels spawn naturally, and the other 4 will spawn wherever you use your cards. And... Of course you will face the Dryad as the final boss in her domain: Gaia's Grove.
6 NEW CLASSES

- CHANNELER (MIND / SERENITY): uses Might, Lightning and Spirit abilities.
- DRUID (SPIRIT / HARMONY): uses Water, Earth and Nature abilities.
- GUARDIAN (BODY / EMPATHY): uses Defense and Attack abilities.
- MONK (SPIRIT / FELICITY): uses Attack and Earth abilities.
- PALADIN (BODY / ALTRUISM): uses Attack and Light abilities.
- RANGER (TIME / HARMONY): uses Range and Attack abilities.
Harmony mana: This green mana is now readily available with the new Druid and Ranger classes. Harmony mana starts half-full at the start of the game; has a large mana pool that refills slowly from exploration; and spending mana also recovers some life.
8 NEW ABILITIES

With new classes, different elemental combinations become more common. To fill in some specific gaps, the following abilities have been added:
- Bountiful Flood (NATURE + WATER)
- Create Golem (SPIRIT + EARTH)
- Ethereal (SPIRIT + AIR)
- Flash (LIGHTNING + LIGHT)
- Memorial (SPIRIT + LIGHT)
- Storm (LIGHTNING + WATER)
- Pollen (NATURE + AIR)
- Zenith (FATE + AIR)
LEVEL DESIGN

- Added optional puzzles to some of the larger rooms in the Grasslands and Plains.
- New Mountain Pass puzzles that block the path. includes new ways to use Speed and Might cards and new puzzle elements: Speed pads and puzzle gates.
- Swamp now has puzzles related to using a fishing rod to pull lily pads, and more plants added.
- Reworked some of the larger rooms in the Plains and Mountain Pass biomes.
GAMEPLAY
- Added Quick-save and quick-load. (F5/F9 by default)
- Increased maximum hand size to 10.
- Improved AI movement and added targeting based on which ability is used.
- Boss now remains available after fleeing from combat
- Potions can now be used on distant allies in combat.
- Cleansing stunned/frozen now allows you to act immediately.
- Removed limited uses for 'Attack' and 'Ranged Shot' for the rogue and scout respectively.
- Reworked 'Steal' ability: Enemies no longer lose abilities, but are stunned instead if their next planned ability was stolen.
- Might cards can be used on stepping stones to pull them out of the water.
- Fishing rods can be used from a distance to pull lily pads, coins, hearts and cards.
- Modifying attributes Body and Spirit will now also change your life/mana.
- Reduced chance of defending by Pebbling/Stumpling enemies.
- Armor gained by enemies is lowered and different per enemy type.
- Can no longer get an extra turn after going into Overwatch.
UI

- Top left info UI now shows information about the ability being previewed while holding a card over the ability.
- Top left info UI now shows recipes for abilities being inspected. This also works for enemy abilities.
- Deck and backpack are highlighted if a card is inside it that can be used to solve a blocked path.
- Explored interests are grayed out on the minimap.
- Clearer throwing/casting/jump-pad indicator colors.
- Changed the buttons in the game-over UI and added the campaign result screen.
- Hovering over the level up icon buttons now shows the name of the 5 attributes.
- Shows an icon next to the minimap to indicate if cheat mode is enabled.
- Shows an icon when an enemy passive ability triggers.
- Slightly improved certain hairstyles.
- Updated some of the dialogue.
BUG FIXES
- Fixed a crash that would occur when pressing keybindings to cycle heroes on the title screen.
- Fixed a crash that could occur in combat by attributes going into the negative, most notably by stacking of the 'Slowed' status effect.
- Fixed a rare crash that could occur by pit columns floating in the air.
- Fixed a soft-lock in combat if you draw a card while your hand is full and started dragging a card.
- Fixed a glitch where items could be added to abilities during combat.
- Fixed a glitch where the selected hero and the hero shown were de-synced after entering a level.
- Fixed a glitch where Relics and passives could theoretically trigger recursively, targeting the wrong creature.
- Fixed a glitch where your hero could be duplicated when changing screen size in the overworld after reloading a save.
- Fixed a bug where orb relics would create permanent cards added to deck each combat.
- Fixed a bug where Passive abilities of certain creatures were lost when creating a new level.
- Fixed a bug where Passive abilities that triggered on death could stack for every enemy with the same passive.
- Fixed a bug where wood could be added to the deck by dragging it to the image button.
- Fixed a bug where boss AI would not move to the player if they were standing directly south-east of them in combat.
- Fixed a bug where you lost your Extra turn when switching characters in combat.
- Fixed a bug where Shrines/Wanderers could give attributes above 10.
- Fixed a bug where the mountain pass boss room would be cut off.
- Fixed a bug where Relic affinity data (chance to find similar relics) was lost upon reloading save.
- Fixed a bug where 'Morph' relic would allow you to remove the card from the new ability.
- Fixed a bug where broken crates and barrels kept buttons pressed.
- Fixed a bug where shops were free in the Lair of the Great Giant.
- Fixed a bug where you can still use cards on a lifted pot or rock.
- Fixed a bug where using a 'Speed' card on a ledge, and then right-clicking would cause you to jump off the ledge.
- Fixed a bug where Unstuck button also restarted the entire level.
- Fixed a visual bug where a completion star was still shown on minimap for an already opened chest.
- Fixed a visual bug where Mana cost for 'Altruism' orange mana wasn't calculated correctly when previewing possible ability combinations in combat.
- Fixed a visual bug related to humanoid arms being rotated incorrectly when walking to the right.
- Fixed a visual bug where a potion icon was not working in the tutorial dialogue.