Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
This patch adds prestige levels, adds a surrender option, adds a place torch key, balances many things better, and fixes a bunch of minor issues.

0.809 change list:

  • added a surrender option on town info screen
  • can now hit the tab key to place a torch without holding it (need torches on hotbar somewhere though)
  • added Prestige levels (after level 100, each time gain enough XP to level up, get a reward item)
  • now on area transition keeps original area name and overwrites old area - fixes a bunch of issues
  • now gem, jewelry, necklace, and ring NPC gifts benefit both people so don't need to worry about from/to
  • fixed an issue preventing NPCs from returning back to their home spot
  • now world transition also carries over things near player's gate, mostly just in case no deeds up yet and lifestone was destroyed has something
  • increased MinDistanceFromPlayerToSpawnAreaBlock/MinDistanceFromPlayerToSpawnAreaBlockEntities from 300.0 to 700.0
  • item magic modifiers values from gems/runes are now more centered around average
  • improved Slow Fall GravityMult from -0.33 to -0.75
  • increased PickupDistance boost on rune/magic modifier from 0.25 to 0.75
  • put "Fast Fall rune/magic modifier now also reduces falling damage by 20%" back in (got removed accidentally while testing)
  • made NPC gifts more consistent when flipping from/to (level wise)
  • fixed which gems Tree Damage & Air Control runes say they are made from
  • fixed a bunch of minor inconsistencies of rune/gem text
  • increased wall slide mult from 5.0 to 7.5
  • reduced how often NPCs can use Fireball, Sweeping Flames, Immolation, and Maelstrom
  • plants and trees no longer count as successful kills
  • plants, trees, and critters no longer count as successful hits
  • improved GravityMult from -0.33 to -0.4 Levitate and AirControl skills
  • added liquid splash sounds
  • new npcs can no longer trigger town alarm for 30 seconds (so no false alarms for having a DOT when recruited)
  • reduced how often NPCs can use Precise Strike, Viper Venom, Critical Strike, Charged Strike, Jab, Gouge, Daze, Feint, Smoke Screen, Shuriken, Slice, and Caltrops
  • reduced how often NPCs can use Frost Nova, Ice Storm, Frost Bite, Permafrost, Shatter, Blinding Flash, Magic Shield, and Arcane Swarm
  • now higher level doors & crafting objects can spawn correctly
  • decreased ReputationFight in WorldModifierRowdy & LevelModifierRowdy from 0.15 to 0.1 (Voidbearer)
  • decreased naga priest acid bolts DiggingMult to 0.5 (Voidbearer)
  • increased max level of many blocks from 200 to 300 (should fix level 200 worlds) (ulyssessword)
  • can now left click on either gargoyle on main game ui to select self
  • increased AutoSmartMiningDistance from 128.0 to 155.0 to match MaxMineBlockDistance
  • increased ControllerMaxAimDistance from 160.0 to 190.0 to work with AutoSmartMiningDistance/MaxMineBlockDistance
  • quests like curses/plagues get cleaned up correctly now on world transition (Nailclippins)
  • increased giant spider InitChance/SpawnChance from 1.5/7.5 to 2.0/10.0
  • doubled silk SpecificLootMinCount/SpecificLootMaxCount on spiders
  • added SpecificLootNoLowerLevel to zombie spiders (like normal spiders)
  • now Leather Scrap and silk drop amounts from monsters are multiplied by monster scale
  • increased Leather Scrap drops from medium sized monsters from min/max from 1/3 to 2/4
  • increased Leather Scrap drops from large sized monsters from min/max from 2/5 to 4/8
  • fixed another way that objects could spawn too close to the player
  • improved theme music a little
  • added description to all special runes
  • fixed a few traps that were still fullbright
  • houses and other cover will now keep campfires from going out (Voidbearer)
  • can now bind a key to loot all (Athostar)
  • made marble textures a little darker (Nailclippins)
  • Spectral chests no longer transition to next world (ulyssessword)
  • removed mutation XP pillars (ulyssessword)
  • now GlobalStatSystem::getTotalStatInfo ignores stats from players that are negative (Nailclippins)
  • VirtualSmartMining no longer has a default key - ctrl already being used and AutoSmartMining is better
  • now lightning sounds limited to 1 starting at a time so things like ball lightning not so loud (KevinC)
  • fixed reset to defaults in keyboard options not clearing keys that default to nothing
  • recipes can now specify what kind of recipeType they are (used in showing/hiding on crafting screen)
  • moved copper & tin extraction to other instead of bars
  • Arcane Essence will no longer add Crystal or Obsidian magic modifiers (desophos)
  • fixed new nemesis sound
  • fixed stoneskin obelisk being full bright
  • fixed mail chest pieces on ground being full bright
  • now automatically selects a skill added to your hotbar if none selected yet
  • moved pickup text to right side of screen instead of over player (not in way as much)
  • fixed getting "Illusion dispelled" message twice on some illusions (desophos)
  • changed text in curse quests from "so I can cure it" to "so the curse can be lifted"
  • made a couple things cyan in Basics and Using Skills help topics
  • fixed some ambushes not referencing player name correctly
  • pickup text now uses small font
  • changed PROTOCOL_VERSION to 134
  • cleaned up getRecipesListInfoProc some
  • Loading history…
Windows Depot 2880012
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link