0.809 change list:
- added a surrender option on town info screen
- can now hit the tab key to place a torch without holding it (need torches on hotbar somewhere though)
- added Prestige levels (after level 100, each time gain enough XP to level up, get a reward item)
- now on area transition keeps original area name and overwrites old area - fixes a bunch of issues
- now gem, jewelry, necklace, and ring NPC gifts benefit both people so don't need to worry about from/to
- fixed an issue preventing NPCs from returning back to their home spot
- now world transition also carries over things near player's gate, mostly just in case no deeds up yet and lifestone was destroyed has something
- increased MinDistanceFromPlayerToSpawnAreaBlock/MinDistanceFromPlayerToSpawnAreaBlockEntities from 300.0 to 700.0
- item magic modifiers values from gems/runes are now more centered around average
- improved Slow Fall GravityMult from -0.33 to -0.75
- increased PickupDistance boost on rune/magic modifier from 0.25 to 0.75
- put "Fast Fall rune/magic modifier now also reduces falling damage by 20%" back in (got removed accidentally while testing)
- made NPC gifts more consistent when flipping from/to (level wise)
- fixed which gems Tree Damage & Air Control runes say they are made from
- fixed a bunch of minor inconsistencies of rune/gem text
- increased wall slide mult from 5.0 to 7.5
- reduced how often NPCs can use Fireball, Sweeping Flames, Immolation, and Maelstrom
- plants and trees no longer count as successful kills
- plants, trees, and critters no longer count as successful hits
- improved GravityMult from -0.33 to -0.4 Levitate and AirControl skills
- added liquid splash sounds
- new npcs can no longer trigger town alarm for 30 seconds (so no false alarms for having a DOT when recruited)
- reduced how often NPCs can use Precise Strike, Viper Venom, Critical Strike, Charged Strike, Jab, Gouge, Daze, Feint, Smoke Screen, Shuriken, Slice, and Caltrops
- reduced how often NPCs can use Frost Nova, Ice Storm, Frost Bite, Permafrost, Shatter, Blinding Flash, Magic Shield, and Arcane Swarm
- now higher level doors & crafting objects can spawn correctly
- decreased ReputationFight in WorldModifierRowdy & LevelModifierRowdy from 0.15 to 0.1 (Voidbearer)
- decreased naga priest acid bolts DiggingMult to 0.5 (Voidbearer)
- increased max level of many blocks from 200 to 300 (should fix level 200 worlds) (ulyssessword)
- can now left click on either gargoyle on main game ui to select self
- increased AutoSmartMiningDistance from 128.0 to 155.0 to match MaxMineBlockDistance
- increased ControllerMaxAimDistance from 160.0 to 190.0 to work with AutoSmartMiningDistance/MaxMineBlockDistance
- quests like curses/plagues get cleaned up correctly now on world transition (Nailclippins)
- increased giant spider InitChance/SpawnChance from 1.5/7.5 to 2.0/10.0
- doubled silk SpecificLootMinCount/SpecificLootMaxCount on spiders
- added SpecificLootNoLowerLevel to zombie spiders (like normal spiders)
- now Leather Scrap and silk drop amounts from monsters are multiplied by monster scale
- increased Leather Scrap drops from medium sized monsters from min/max from 1/3 to 2/4
- increased Leather Scrap drops from large sized monsters from min/max from 2/5 to 4/8
- fixed another way that objects could spawn too close to the player
- improved theme music a little
- added description to all special runes
- fixed a few traps that were still fullbright
- houses and other cover will now keep campfires from going out (Voidbearer)
- can now bind a key to loot all (Athostar)
- made marble textures a little darker (Nailclippins)
- Spectral chests no longer transition to next world (ulyssessword)
- removed mutation XP pillars (ulyssessword)
- now GlobalStatSystem::getTotalStatInfo ignores stats from players that are negative (Nailclippins)
- VirtualSmartMining no longer has a default key - ctrl already being used and AutoSmartMining is better
- now lightning sounds limited to 1 starting at a time so things like ball lightning not so loud (KevinC)
- fixed reset to defaults in keyboard options not clearing keys that default to nothing
- recipes can now specify what kind of recipeType they are (used in showing/hiding on crafting screen)
- moved copper & tin extraction to other instead of bars
- Arcane Essence will no longer add Crystal or Obsidian magic modifiers (desophos)
- fixed new nemesis sound
- fixed stoneskin obelisk being full bright
- fixed mail chest pieces on ground being full bright
- now automatically selects a skill added to your hotbar if none selected yet
- moved pickup text to right side of screen instead of over player (not in way as much)
- fixed getting "Illusion dispelled" message twice on some illusions (desophos)
- changed text in curse quests from "so I can cure it" to "so the curse can be lifted"
- made a couple things cyan in Basics and Using Skills help topics
- fixed some ambushes not referencing player name correctly
- pickup text now uses small font
- changed PROTOCOL_VERSION to 134
- cleaned up getRecipesListInfoProc some
Changed files in this update