This update will finally mark this game as "Feature Complete", after 10 whole years. There are more things we want to do for Contagion, but due to lack of funding and resources, we can only sadly support the game for another 2-3 months (if lucky, until October next year).
However, if anybody is interested of supporting the development of Contagion and maybe/hopefully for Contagion 2 (plus the new Zombie Panic! and/or other monochrome upcoming games), please do support me (the author of this article) on Patreon! Remember, this is fully optional. You can also find the Patreon goals here, if you want to take a read.
That's all from me! But I do hope you will enjoy this update, and hopefully, more updates in the future.

Last Stop - Chapter 3
After reaching the safety of the mansion's basement, you knew you had a feeling that something doesn't feel right. But that won't stop you, or your team to finally reach the dam which was so close, yet so far away. Helping this "Callahan" may be your only hope going forward, but can he really be trusted...New Survivor

Elijah H. Mitchell, is a new character for Contagion. Voiced by CubicTuxedo!
Cpt. Elijah is the remaining surviving member of his squad that was trying to contain the situation in Barlowe Square.
New Weapons

Defibrillator and Self Revive are brand new items that has first been designed for Flatline and Campaign, but the defibrillator was later on added for the new gamemode Horde Mode.
Defibrillator can spawn for Escape, Panic! and Extraction if survivor_allow_defib is enabled. This command is only meant for dedicated servers, and not lobby games. However, this command can be enabled manually if so desired, but will not show up on the lobby settings.
Defibrillator and Self Revive are items that are dropped by the "doctor zombie", just like the medkit except with lower spawn %.
Note: Defibrillator will refuse to spawn in Hunted, as it's not designed for it.
Campaign: Last Stop

After 2 years, the entire campaign of Last Stop is now finally complete! This campaign wouldn't have made it this far without the help of Nicolas Nugent, so big thanks to him for helping out with the level design!
And also big thanks to CubicTuxedo for additional voices for the military radio, Dr.Callahan and the rescue chopper!
And for those who have already played up to the mansion map, you do not need to restart the campaign session to get the achievement. You can continue from the mansion, and it will automatically count the already completed maps. This also applies to everyone who you played with too, so you do not need to start your own session to get said achievement(s).
New Gamemode: Horde Mode

A brand new gamemode called Horde Mode has arrived! Survive as long as you can and gain the best time possible!
If you have ever played Left 4 Dead's Survival, then this is quite similar to that where you need to activate the round for the horde to arrive. Very basic concept, but its fun and it just works. The main big difference is that the zombies start slow, but every 6-ish minutes, they slowly become faster and faster, until shit hits the fan.
Changelog
General
- Added new gamemode Horde Mode
- Added support for Steam Video Timelines
- Added support for "OnMapTransition" I/O for Campaign maps (everytime you change level trough the safezone, on campaign, it will trigger OnMapTransition for logic_auto)
- Added Elijah as playable character
- Added defibrillator and self revive
- Added military zombies
- Added angelscript function "SetCustomGun" for AI survivors.
- Updated SteamAPI to latest version
- Updated Brazilian Community Translation, by Marcielcps
- Updated Italian Community Translation, by Simone Calvani
- Updated Angelscript "array", it now supports "clear()" function to quickly erase memory/elements. You no longer need to use "resize(0, 0)"
- Updated SDK Tools
- Updated Extraction survivors, now only riots gets weapons (this can be changed trough Angelscript on custom extraction maps)
- Updated default max zombie amount on Extraction from 30 to 45
- Updated the Server Browser, a new tab has been added for public lobbies/parties. If the party leader has switched the current settings to public, your party will then show up on the list.
- Updated population data to support custom items to be dropped (5 MAX)
- Fixed screamers refusing to hurt players after spawning in on Flatline
- Fixed "cheat enabled server" was not being drawn in Campaign scoreboard UI
- Fixed zombies refusing to spawn in Hunted if you play for too long
- Fixed Campaign Mode State not being changed on new map in Campaign (what caused "saving session..." to be not be reset)
- Fixed cheats always being enabled when starting new campaign run (when it shouldn't)
- Fixed a potential server freeze if the zombie fails to find their target by looping forever.
- Fixed female death animation having broad shoulders
- Fixed a bug where extraction achievements would fail to trigger
Maps
- Added cx_stripmall
- Added chm_auroraestates
- Added chm_barlowesquare
- Added chm_biotec
- Added chm_broadway
- Added chm_cypruspark
- Added chm_flowerfieldmansion
- Added chm_harvest
- Added chm_lakeland
- Added chm_losmuertos
- Added chm_roanokepd
Supporter DLC
The Supporter Pack includes:
- 13 Brand-New Phone Backgrounds
- 8 Brand-New Ringtones
- 8 Previously Exclusive Kickstarter Ringtones
- 1 Brand-New Main Menu Music Track
- Will receive a unique "Supporter" In-Game Icon added to your profile
Changed files in this update